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E3 Preview: ParaWorld

PC | Diesel | May 20, 2006
Game Profile

ParaWorld

Publisher: Aspyr Media

Release Date: 09/25/2006

ESRB: T

Genre: strategy
Setting: alternate

The word sunflowers conjures up a lot of mental images. Large fields of flowers growing, bees buzzing, and spring in the air. For me it also conjures up thoughts of fighting wars with dinosaurs and building my own empire. Sunflowers is a German video game company with two new games scheduled to release in the U.S. this fall. The first is Paraworld, and the second is ANNO 1701.

Paraworld is a real time strategy game. While there are already a large number of RTS games out there, Paraworld is looking to carve out its own unique niche. The two things that set it apart are dinosaurs and the Army Controller. Paraworld has over 50 types of animals that can be used in conjunction with the human infantry. Of those 50 animals, 40 of them are dinosaurs. It’s really awesome to see dinosaurs and other prehistoric beasts rampaging around in battle, and Paraworld lets you do just that. The Army Controller is a pop up tree that makes unit management simple.

There are three different tribes, each with their own personalities and their own selection of dinosaurs. The various dinosaurs can be upgraded to carry different equipment. Some can be equipped for shooting, some can be equipped for close combat, and others can be equipped for siege breaking. Brontosaurus, T-Rex, and Triceratops are all available as a troop type. While it would seem like an army made entirely of dinosaurs would be fantastic, they aren’t invincible. Other dinosaurs and even swarms of infantry are capable of taking them down, so infantry support is still vital. Terrain also plays an important role in the combat. The terrain is a 3D landscape. Units that are on a higher level of terrain can shoot farther than the equivalent unit at ground level.

One of the most intimidating things to someone who doesn’t play a lot of RTS games is the huge number of units running around and acting independently. There are just too many things to keep track of and before you know it you’re surrounded and you’ve lost the game. To make the RTS easier to get into for players new to the genre Sunflowers has created the Army Controller. The Army Controller is a popup on the side of the screen. Every unit is displayed in the Army Controller and they are all ranked by strength in different tiers. By simply clicking on the unit in the Army Controller the screen will fly over and focus on the clicked unit. This makes it much easier to find a unit that is in trouble before it’s too late.

The army controller holds 52 units, which is a full army. While other RTS games can have more units running at once, this lower number was kept intentionally. Paraworld focuses on the combat between the units and with a smaller number you can actually take the time to see the combats occurring. All 52 units are displayed on the Army Controller and they are ranked in the various tiers. Units can be juggled back and forth from the different tiers, upgrading and downgrading as you see fit. You aren’t stuck if you decide to upgrade a unit; you can change your mind at any time.

With Paraworld, Sunflowers seems prepared to not only satisfy veteran players, but also bring new players in to the RTS game, a genre that can be a bit intimidating to the uninitiated.

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About the Author, Jake Burket (A.K.A Diesel)

I’ve always loved video games. I don’t know why, but they’ve always fascinated me. When I was younger, if I visited someone who had an Atari, that was all I wanted to do. It was a glorious day when I finally got my very own Nintendo.

I like a wide variety of games. I’m great at action and rpg games. I tend to be too much of a perfectionist with first person shooters and stealth games. I’ll spend 20 minutes in a level, only to reset it the first time a guard sees me. Platformers aren’t really my thing, I think the technology has better things to offer than that now. And I don’t do sports games.

I love games with a good story. I’ll play for hours just trying to get to the next plot twist. In a perfect world, I’d be writing my own video games someday

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