
Simulations aren’t my normal bag of goodies, but I decided what the heck, let’s try out my city building skills since I had played Sim City. For those of us that have never played a simulation, mainly we are looking to be a god over a virtual world, whether it’s a business sim or a world type sim, it amounts to manipulating the people that the system generates in each game. You either try to make them happy or miserable, if you have a mean streak that is.In this case we are looking at creating New York City from the ground up and become a tycoon in your own right. To do this you must build stores, entertainment centers, housing, and numerous other centers of activity to make the city denizens happy as mom’s apple pie. The basic start has you in Greenwich Village building different stores, habitats, and various other needs for a young adult population. This means college types, art students, liberal art folks, and the intellectuals that congregate in and around a center of this nature. As you progress other parts of the city open up, along with newer buildings and centers of activity.
First on the list is getting used to the camera, which is pretty freewheeling I must say. I can zoom out far enough to get a bird's eye view, to coming in so close that I’m stepping on people's toes. I can look down from the roof tops or go even higher to get a clear view of the entire region, it makes you feel like your in a blimp looking at a small slice of the world. I can zoom far enough down that when looking up, it’s like a tourist gawking at the tall building while standing on a sidewalk. The camera basically gives you 360 degrees east to west and north to south. Talk about a visual high.
You also get little promos from some students when you take on special opportunities that let you know their needs. It’s quite amusing and worth excepting each proposal just to get a comment on what is lacking. In most cases you are just asked to increase the satisfaction of all concerned. When you reach the expected goal you can receive city bonds which will be needed for special buildings that you can build.
To begin building, you first click on the ground so you can bring up the building panel which gives you recreation, medical, entertainment, food, and etc. The individual buildings will indicate what it will cost to build that type. Once you have selected and positioned your building, the next step is to click the building to get a different panel. This one will have an upgrade button that you should click since to get a strong customer base requires you to fix up your place. We are talking signs, and shrubs for instance. We can also add 3d displays, roof top ones, staff, outside extras, and even neon open signs. You really can make your building as cheesy and garish as you desire, but I suggest keeping it more to the esthetic side since it should look pleasing and not like a circus tent, with clowns out front.
We also have panels that provide filters to show your influence over the sections you control. You can buy or sell what you own to generate money a bit faster, or to consolidate your control over a neighborhood. One nice thing is the knowledge that you can save at anytime and not burn yourself out playing marathon sessions. Build a couple of buildings, sell a few, then call it quits till the next time you get the itch to play.
I really didn’t find much that was negative other then for the repeating nature. But all in all it’s a fun game to mess around with on a rainy or any day you want to do something different.
My knowledge of the industry mostly evolves around beta testing games, such as Earth & Beyond from EA, Saga of Ryzom, and companies like MSN and Acolade. Self taught web design is another interest I have. Family life is entertaining at times. It also can get weird as well, after you have been married 31 years.






