And Then There Were None

  • October 11, 2006
  • by: Soapy
  • available on: PC

Agatha Christie: And Then There Were None

Developer: AWE Games
Publisher: The Adventure Company

Release Date: 10/30/2005

ESRB: T

Genre: adventure
Setting: historic
Mystery’s best-selling book And Then There Were None by Agatha Christie has been transformed into an adventure game for the PC. Agatha Christie’s popular tale surrounding the nursery rhyme of “Ten Little Sailor Boys” (which has been changed from the original title to be more politically correct) describes the strange and unsolvable murders on Shipwreck Island. You play the character of Patrick Narracott, who takes the place of his brother Fred as the boatman and brings an odd assortment of individuals to the island. Shortly after, you find out that Patrick’s boat gets scuttled so you are now stranded with the ten other guests.

The introduction gives you a brief glimpse of each guest, and if you haven’t read the book before it makes it rather difficult to follow considering there are ten people to keep tabs on. After reading the book, it was easy to at least be able to identify each character with ease. When I first began playing the game, after about 20 minutes, I decided to read the book to get a better handle on the characters.

By snooping around the house, you’ll learn that each person has been invited by someone they know or a Mr. Owen. Oddly enough, no one has met Mr. Owen, yet a majority of them had been invited by him for one reason or another. Each guest has an interesting past that is shockingly revealed after dinner, and it’s up to you to find out what their motives are and what brought them to this island in the first place. For the most part, you are questioning guests or searching the mansion for useful items and clues. You will learn more about each character through the dialogue and events that are unfolded by frequent cutscenes.

Gameplay is simple if you’re familiar with the adventure genre. The whole UI involves using the mouse to point and click the cursor. When the cursor changes, you can tell whether or not an item is available for you to examine or pick up. By picking up letters or anything that is written you can use the magnifying glass in your inventory to scribble the notes into your journal. Part of the puzzle solving involves combining the items that you find. Some of them are relatively obvious, some aren’t, but that adds to the challenge. Double clicking on areas where you can travel to will let Patrick run. The downside is that there is no option to cut the dialogue short if you are a fast reader, at least the voice acting isn’t terrible so there's something to listen to while you wait for the text to advance.

The graphics could have been better, although the focus really is on the story and not so much the snazzy effects. The character models are stiff and mannequin like, but the house is fairly detailed and easy to traverse through. The environment is not very interactive, so this feels very much like a traditional adventure game, which I personally don’t mind at all.



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The sound and voice acting were great, and sets the mood well. The mansion was very modern for its time, which was meant to be the late 1930s. Each room is nicely furnished, nothing extravagant, but has enough detail for you to take a closer look to see what you can find. The music complements the scenes nicely and creates the perfect atmosphere that is so important in a good mystery story.

The game isn’t very difficult, with the exception being you’ll come to a standstill if you don’t pick up certain items or talk to certain people, something that is very much like other adventure games,. If you can find the patience and willpower not to cheat and look at a walkthrough, then you’re a lot better than I am. There are maps in the manual which comes in very handy, and since there is a lot of exploring and backtracking, you’ll be able to navigate the entire house and island by memory in no time. The game really isn’t about you uncovering the murderer or trying to solve anything, but merely watching as the story progresses.

Since the book comes with the game, I would highly suggest reading And Then There Were None before playing the game, or at least reading it before the ending. There are multiple endings to experience in game, so this gives Agatha Christie fans something new. For an author that has only been outsold by the Bible and Shakespeare, the book alone is enough to make you want to play through the game and see how the murders unfold. The game itself is very enjoyable, even though it is very linear and takes certain liberties with the original story. Overall, Agatha Christie fans should be pleased, and even if you’ve never read the book before, there is still an intriguing old fashioned adventure game to discover.

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About the Author, Sophia (A.K.A Soapy)

I am a Canadian living in California with my husband and my precious baby Bailey (95lbs of labrador fun). I work full time and go to school, so finding the time to play video games is tough. I still manage to sneak some time in, whether it's playing on my GBA while I wait in line or sitting in the back seat of my car so I can use our dvd player to play the Gamecube on long trips. I've always been fairly decent at playing games to give my younger brother some competition. I started at the early age of 6 when I inherited an Atari 2600. I played any computer game I could get my hands on during those Commodore 64 days. Now I'll play anything from RPGs to first person shooters, racing games or basically anything that's fun and allows me to play with at least 3 other people.