
Space is, of course, the final frontier. Or so it is said to be for human exploration. For game developers, however, it is a well travelled road across many different genres of games. In early 2007, one of the newest additions to the space set game line up will be Genesis Rising, developed by Metamorf Studios. Recently our own Lofidelity had an opportunity to chat with Metamorf's Goran Milisavljevic about the game and what to expect from it next year.Gamersinfo.net: For those of our readers not familiar with the game, can you give us a brief run down of the story?
Goran Milisavljevic: The story takes place in an unknown future, 3000 years after a human known as The Savior has been crucified. Humanity is united under the Church of the Savior and rules most of the universe. The player takes on the role of Captain Iconah, who is sent to conquer the last free galaxy, believed to be the location of the heart of the universe, an entity sacred to humans.
Gamersinfo.net: In a game like this, the amount of ships a player can work with and have access to is very important. How many ships will the player be controlling at one time, and how many ships are there total in the game? Goran Milisavljevic: The amount of ships the player controls grows during the course of the game, but what we are really focusing on is what you can do with the units you make. We really want the players to play with ship customization rather then just mass produce units to send them into death and then just simply build a new one. The lifespan of a ship you make is much longer than in most strategy games. The player can save a ship during the entire single player campaign, from start to finish.
Goran Milisavljevic: We are glad you like it. This is the main aspect of the story. Humans have created machines that self reproduce and grow just like any other life form, and the distinction between human creations and humans grows faint. They are playing god, and they themselves want to become gods as the ultimate goal. The birth of a ship from the mothership is one of the organic aspects, and some people love it while others find the whole concept disgusting. Both reactions make us happy.
Gamersinfo.net: What has changed about the game since we saw it at E3?
Goran Milisavljevic: We have added various new genes that expand the strategies players can use in combat. Multiplayer factions have also gone through changes in order to make them more diverse from each other. We have also been working on simplifying the user interface to make the game more accessible.
Gamersinfo.net: You've had some time to play with the genes since E3, right now what are some of your favorite genes?
Goran Milisavljevic: Everyone here has their own favorite gene, but a well liked one is a parasite projectile named “breeder”. It infests the enemy ship and eats it from inside.
Gamersinfo.net: You just started a multiplayer beta test, has there been enough time to get any worthwhile feed back yet on how the game functions in a player vs. player environment? Is there anyone in the office who's just dominating the rest of the staff in matches?
Goran Milisavljevic: Multiplayer is one of key aspects of the game. The main reason for this is that the players have unlimited freedom in creating units. Every gene (weapon) can be inserted into any unit. You will never know what to expect from the opposing player, and every match will be unique. Total domination is not present in office matches, but a few guys stand out.
Gamersinfo.net: What sort of system specs are you expecting Genesis Rising to run on? Will it run decently on a 2 to 3 year old system? Or will all the normal mapped ships and pretty particle effects make the game run more favorably on brand new gaming rigs?
Goran Milisavljevic: The final version of the game will be optimized for the 2-3 year old machines, however the players will probably have to somewhat adjust the settings for the older machines.
Gamersinfo.net: For you, what is the coolest part of the game that you think will reach the audience you're trying to hit and draw them into your game?
Goran Milisavljevic: Freedom of gameplay and the distinct setting of the game. The players will customize units any way they choose in an extreme future universe.






