Doom 3

  • October 29, 2004
  • by: Batman
  • available on: PC

Doom 3

Developer: id Software
Publisher: Activision

Release Date: 08/05/2004

ESRB: M

Genre: shooter
Setting: horror

Glory or just plain Gory?
Now unless you have been living in a cave for years, this is one game that has had people salivating at the prospect of owing it. I got my sweaty mitts on it and can't wait to play the re-make of the original classic.

The first thing that struck me was the graphics - words just can't describe them. They are truly amazing, years beyond what I have seen so far and that includes being played at a lower resolution on my computer (I don't own the uber-computer that is needed to see the games truly unique graphical abilities). The lighting gives the game that "what the heck is coming next" feel that you'd expect with this type of game. Seeing all the monsters from the originals realised in full gory 3D is a joy, albeit a scary one, to behold. The sound is incredible, making you listen for the sounds of whatever may be coming after you. Skin on humans don't look quite right, though - seeming almost plasticy - but still better than most, if not all, the games I've experienced. Unfortunately, for all its visual glory, it does have have a few problems.

Shot in the dark or in the foot?
One thing I found that bugged me was that when you start a new level you start with just your torch equipped, not the weapon you were using before you changed levels. It really annoyed me when time and again I was killed thinking that if I pressed the button to change from flashlight to weapon when assaulted by monsters as I start the level, I was trying to kill them by hitting them with a torch. As you can guess, against a fireball-spitting monster it was about as deadly as shouting harsh language. This also unfortunately happens sometimes when you use some of the consoles as well.

The weapons themselves are great and really feel like the weapons from the original. The sounds they make are sound as accurately as they could when they are causing some serious hurt to the creatures and environment. Ammo is found littered around the place, as are med packs and health stations and this is where one of the game's major faults lie. Whenever you see one of these items you know you are about to be attacked. You just know as soon as you pick one up you will have to whip your weapon out and start blasting the hordes that will be after you for daring to try and get something to keep yourself alive. This ruins the immersiveness a lot, especially for a game that relies on thrills and spills to keep you nervous.

The addition of the PDA that stores emails, videos and audio logs is a great idea. It replaces the "find the red key, blue key" etc for respective doors. It also helps the story flow along; giving you more insight into what caused the incident on Mars.

I could spend a long time talking about this game. But the best summary I can make is to say, It's Doom, it's not Doom, it is it's own beast. One big scary beast! See you in Hell!

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About the Author, Ian Barron (A.K.A Batman)

I've been playing games since Space Invanders turned up in my local chipshop and have managed so far to annoy my parents, teachers, workmates, girlfriends, my wife and my pets, with my continous playing of them.