Vigil Blood Bitterness


Vigil: Blood Bitterness

Developer: Freegamer
Publisher: Garage Games

ESRB: M

Genre: adventure
Setting: horror
Vigil appears to be a gothic horror story peopled by masked aliens in a foreign world. (I don’t think any of them are human, but I could be wrong.) Dehon, the character we play, tells us he needs to defeat the Evil Armon (Evil with a capital “E”) who has imprisoned him in this palace, before he himself is killed. From a writing standpoint, I’d have to categorize Dehon as an unreliable narrator. By his own admission he’s just killed every other member of his family and gains sustenance by eating the faces of his slaves. (I kid you not.) I’m thinking to myself, “Who is he to be calling Armon evil? And you’re what ‘family guy’, or Princess Peach in disguise?” It certainly could turn out that Armon is evil, but I’m not ready to take Dehon’s word for it. Really, for all we know at this point, Dehon is a delusional prisoner in a nice hospital for the criminally insane and he’s hoping we’ll help him escape to wreak further havoc.

The game world of the palace is a stark, off-kilter black and white with splashes of color here and there. For what it’s worth, those poor slaves with devoured faces bleed goldenrod. I see some red blood-splatter here and there. I’m somewhat concerned in that I don’t see any obvious source of these smaller splashes. I’ve found blue pages in a few places. Some have yielded information but others have not. It sounds like Dehon wasn’t exactly trusted by his family (good call) before everything went down, and that Livos and Pithon were plotting something with Armon. Given that they’re dead (according to Dehon) they probably weren’t particularly successful – though someone left a number of particularly lethal traps in their wake. I suppose it could have been his family’s work.

There’s not really any music in Vigil. There is some voice work (kind of) and sound effects when you hit certain places. Did I mention that the voice work, beyond being really odd, is also presumably in French? I’m guessing it’s French. The designers are French but I don’t speak the language myself so I’m speculating. The spoken parts are subtitled (which helps a bit). The problem I had is that some of the subtitles are a little odd, plus in some sequences it seems like they’re only on screen for a short time. If I try to take in the visual of what’s happening in the story, it’s easy to miss the subtitle. Of course if you have to play through an Act as many times as I have, you’ll have plenty of time to take in both.

Moving through the game is pretty basic. You left click on the ground where you want to move. If you’re in the right spot you can right click to manipulate an object or pray (I’ve run into some odd looking altars here and there). You do have to pay attention to visual detail. You’ll learn that each of the characters in the story has a particular sigil associated with them. You need to learn those differences and keep them straight.

I get the strong feeling while playing Vigil that the creators set out to make a game that is totally different from any other game out there. I have to give them points for that. I’ve never played anything like this before. On the down side, I don’t feel as much thought was given to the player trying to navigate their creation. The only ‘save’ is an auto-save at the end of an Act (chapter). If you blow something in that Act, you start over at the beginning. There are some incredibly frustrating challenges and you get only one chance to get it right, with no obvious clues as to what the right answer might be. Blow it? Oh well. Start over again. After so many, many, many tries, I finally found the secret way into the ‘special’ library. I got my clue. Yay! And then I stepped into an unmarked spike pit and died horribly. Not yay.

I am interested to see where the story is going, but the lack of saves coupled with frequent instant-death is straining my frustration tolerance. I swear - if I could find a walkthrough I would abuse it in a heartbeat. If you are persistent beyond all reason, and you’d like to experience a game that’s probably completely different than anything else you’ve ever played, by all means, give Vigil Blood Bitterness a try. Good luck and good gaming.

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About the Author, Noelle (A.K.A Alladania)

I’m a working mom — married with one child. My daughter is 10, and she has autism. Everything else in my life moves around this core. Online gaming has been a big part of my social life over the last several years due to the difficulty of going out and about. I have to say that my daughter Alissa is awesome at computer games. She has skills with electronics that amaze me. When I get away from the computer, I like doing craft projects (knitting, crocheting, sewing, painting, quilling, whatever sounds fun) and reading. I mainly read suspense these days, but I have a pretty eclectic collection and a library of about 6,000 books. I’ve been using a computer since grade school — I started with an Apple IIe and have upgraded considerably and many times since then. I played Dungeons and Dragons for at least a few decades. I met and married my husband through gaming. He was my DM. I stopped tabletop gaming more from lack of time than anything. It’s easier to meet and game with friends online than it is to coordinate real-life schedules around my daughter’s needs.