E3 Preview - Hellboy


Hellboy

Developer: Konami
Publisher: Konami

ESRB: RP

Genre: action

I'm not a huge comic-book guy, so I didn't really get into Hellboy until the movie came out, even though a comic artist friend of mine had tried to get me into it earlier. After that, though, I got the Steve Jackson Games version of the Hellboy role-playing game and, later, the first cartoon movie that came out. I was a bit hesitant about Doug Jones replacing David Hyde Pierce as the voice of Abe Sapien, but I quickly grew to like it.

The big announcement from Konami - well, one of them, I guess - was that they'd gotten all the voice talent from the cartoon movies for the game. Not just the busy Ron Perlman, but also Selma Blair and Doug Jones.

But the question I'd had was: "How can you make the same game for both PSP and the Xbox 360?"

So, they showed me.

Basically, it boils down to two different styles: the 360 version is very cinematic, with long cut scenes and more complicated levels. The PSP version - while basically the same plot - has slightly simpler levels (due to engineering restraints) and a more comic-book look and feel.

The game is a third-person action game. You control Hellboy, armed with your big red arm, big revolver and a bad attitude. The level I got to play had me chasing a witch in Romania - though I was assured that despite them not being called by name, you will get to fight Nazis. (Always a good time!)

The controls were pretty intuitive. I picked up quickly how to thrown a bambini - one of the witch's little helper critters - into the air and slam him down to regain health. Shooting was also pretty easy, though a bit of reload time will keep you from wanting to overly rely on it.

One of the neat things, I thought, was how you run into obstacles. When that happens, you hold down the right trigger and hit X rapidly. That kind of thing seems popular these days, but at least here, it's always the same, and it's the same as in the game - while fighting the bambinis, you can use the right trigger to pick one up and X to pound him into mush. (Or you can pull their heads off and use them as bombs. It's all good. And fun!)

The environment is interactive and destructible. Break things, smash them and use them to smash other things - it's all part of the game. Not EVERYTHING is breakable (it seems), but lots of things are.

Brady didn't give away many plot details, though the trailer showed some interesting hints. The game has the helping of Mike Mignola, creator of Hellboy, and Guillermo Del Toro, the movie's director, so it stays in the feel and source of the materials. Cooperative multiplayer will be in the game, but we didn't get a chance to see who the other player will control, or how their powers will work.



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About the Author, Sean Michael Whipkey (A.K.A SeanMike)

I'm a 29 year old senior network and systems engineer for a consulting firm in the DC area. I'm mostly into MMOs and FPSes (on the console), and I'm a big pro football fan. In my other spare time I like to write and tend to read copious amounts of history and military sci-fi. I'm also into cooking and bad action movies.