You know how you have certain expectations about, well ... everything? I knew I was going to see Lord of the Rings Online when visiting Midway; I even said to someone, "time to go see what Midway is currently shooting." I mean, they make good shooters. I didn't say, think or imagine I'd be looking at Aqua Teen Hunger Force: Zombie Ninja Pro-Am. After I heard the title, I honestly wasn't surprised to hear there are no zombies and no ninjas. The whole combat/racing/golf-sim thing ...
OK, so Frylock gets invited to join this golf club (being the coolest of the superheroes, who are neither super nor heroes). Of course, Master Shake and Meatwad find this incredibly unfair and want to be members, too, so they steal Carl's car and head off to the green.
This being an exclusive club, there are monsters surrounding it everywhere. You must defeat them in order to find power-ups and cheats. Some of these are really useful — Master Shake's chainsaw works well against The Wood Court — mostly because he's the melee character. Frylock is your ranged character (they hadn't put in his spells, yet). Assuming you don't use Meatwad to add distance to the ball — and you have the cheat — he can transform himself into a hot dog, thereby distracting all creatures, and you're golden.
OK, wait, the golf. You've hunted around the course (there's courses on the moon, courses in Hell, etc.) and found your power-ups and cheats, and you need to hit the ball. This is where it really is a bit of a golf sim. Power your swing, hit for accuracy, spin, etc. and let her go! Oh ... we had the power-up to wrap Meatwad around the ball, so it not only flew farther, but we were able to manipulate it on the ground a bit. Cool.
Now comes the fighting bit.
The whole time this is happening, you're typical banter between uh ... buddies ... is occurring. They've some ridiculous number of lines done in voiceover (checks her notes — I have bad hand-writing) from the actors. They hope they can keep it at a T rating and still keep it true to the show! It's not a difficult game, assuming you can keep from laughing the entire time. Otherwise, you're going to die.
They've made sure to add a few surprises, as well. The racing bit is golf carts with mounted bazookas against the Plutonians. Oh, yeah. Then there's that box — remember that thing? The Dumbassahedratron? You can ignore him, and he'll annoy you, or if you grow weary, you can just dispose of him like so much trash.
Wait, the golf! After you've battled your way through, you'll meet a boss monster at the end of each hole. You must defeat said monster in order to hit the ball into the hole. We fought Carl. Carl wielding a club and trashcan lid.
They've added a few goodies to the disc, too. There're the first three episodes from Season One; a new episode that will be available first for three to four months; and an exclusive short that will only be available with the game.
I wouldn't call this a deep game. Heck, I wouldn't call it shallow. But, does fun always have to have depth? If it makes me laugh, that's enough. Bring on the Moonites!
My children both play games so I often play them first, getting to know exactly how something may effect my sensitive and easily stimulated older child vs. my stoic and imperturbable younger.
I like games for games; for the pure enjoyment of them and believe that no game is wholly bad, though some are real stinkers.
I also have the dexterity of a camel in mittens so find playing FPSs difficult (and I also don't like the gore) and RTSs at times can stump me. I just can't seem to move quickly enough to keep up with them. Some of my favorite games are arcade games and I'll spend 3-5 years on the same 5-6 levels because I just never get any better. But, I have fun.