Flo and her friend Darla are heading off for a well-earned vacation. Their first stop is a cruise ship. It sounds good to me. But, oh, no! Flo's luggage falls overboard. Double drat — the wait staff is all quitting, and the cruise ship needs help. The cruise ship powers-that-be offer clothing and discount tickets as an enticement. Leave it to Flo and Darla to step up and put things right. Flo, for those of you that have never met her, is a waitress extraordinaire with a mission to set the world to rights through providing quality restaurant service. Darla, her trusty sidekick, is going to provide the cooking during our little vacation adventure.
In Flo on the Go, you'll find it chock full of the waitressy goodness that you're used to from previous Diner Dash offerings. You will seat your customers, take their orders, bring them food, bring their check and bus the tables. Be quick, and be accurate, and keep their little Hearts full and happy, and you'll do fine. You'll also find a few additional twists in this outing.
There are a lot of the same customers but also a few new ones. You'll find young ladies (pretty neutral as needs go), families (don't forget those high chairs), kindly seniors, cell phone addicts, bookworms (keep it quiet for these prickly characters), joggers, business women (don't keep them waiting), lovebirds and tourists. The tourists aren't too fussy in their needs, but they will ask you to take their picture at some point during their dining experience. It only takes a moment, but it will break up any chain activities you have going. The lovebirds are utterly besotted with each other. They will only sit at a table for two, and if you leave them with any free time on their hands, there will be smoochies galore. While it's kind of amusing to watch, other diners are VERY down on public displays of affection. Keep those two occupied so you don't have to tell them to get a room.
You'll have a number of decorating upgrades as you clear each level. Some stuff is purely decorative, like pretty plants, but upgrading the counter might get you a drink service that can help keep your customers happy. This part isn't an upgrade, but I really like how the scenery moves by the window behind you as you travel along. It really keeps the feeling going that you're on a trip — not in any old restaurant.
There are a few additional challenges for Flo on the Go. Since you are traveling, sometimes things get a little bumpy. It's a good thing you have that handy mop. The room will shake and then glasses will be falling off the tables everywhere. Happily, for point purposes, you can chain mop those messy spills. And yes, the families will still have their own little spills with pretty much every meal. Ah, kids.
The other challenge, which I will tell you I did not care for, is the Flashlight mode. Either the power is out, or you're serving a midnight snack, but the end result is the same. You have a small circle of light (maybe the size of the bottom of a pop can) to illuminate your diners and to keep track of what needs to be done. I have enough trouble keeping up with all of the lights on. Having to do an already hard (for me) job in the dark is just adding insult to injury.
I do like a fun addition, called Flo's Closets. You will recall that Flo lost her luggage when she began her trip. Along with earning room upgrades, Flo earns new outfits. She gets headwear (hats or glasses), blouses, bottoms, shoes and aprons. You can mix and match to your hearts content, or just click on Scramble mode to see what whacky combination the computer comes up with. If you like playing virtual paper dolls, you will love playing with Flo's wardrobe — and she does wear the outfit you select until you change her clothes again. My daughter, in addition to loving the basic game, loves playing dress-up with Flo.
I think Flo on the Go is a solid third offering in the Diner Dash series of games. It has all the Diner Dash action you've come to love and a few new things to give the new game a little pop of its own. My speedy mouse-clicking and multi-tasking skills are such that I doubt I will ever make it past the second set of 10 levels (on the train), but I still have fun playing the game. A word of advice to the unwary: When the cruise ship has Mother's Day out, don't make the mistake of sitting two moms with babies at a two-person table. The crying never stops. Learn from my mistakes, my friend, and keep those babies quiet. Bon voyage.