Fever Frenzy is a task-management game for the medically inclined. (OK, so no real medicine is involved.) Charlie and Hannah have just graduated from medical school. You get to pick which one you want to play. At their graduation party, there is a wild outbreak of a mysterious virus. The world is in danger, and you must save the day.
Sure, there's some coughing involved, but mainly the virus turns people into bad puns with really short tempers. If you are someone that cringes at puns (in the bad way) then you should probably steer clear. Your first set of viruses to treat are going to be Mad Cow Disease (your patient has a cow head, and boy are they mad), Swimmer's Ear (pretty much they have giant ears), B-Hives (a bee hive appears to be jammed on your patients head, and by the complaints I'm getting, I'm pretty sure the previous occupants are still inside), Horse Throat (yes, they're a horse, of course, of course), Hay Fever (watch out, Scarecrow — keep sneezing like that, and your head will fall off) and Conjunctiv-Iris (they are turning into plants but don't know from where it stems).
From what I can see of the map, there are five different locations for you to conquer. You'll spend 10 days at each location — with each day getting progressively more difficult. Let me give you an example of what my busy days in the hospital, later in the first 10 days, looks like. I select each patient from the waiting room to be seen by the nurse. Once she's checked them in, I need to get the patient to a bed. While I could use just any clean bed, I get bonus points if I match the color of their jammies to the color of the bed. They sleep for a bit, and then I give them an examination. I take my prescription to the pharmacy and wait for it to come up. I bring the medicine to the patient. Sometimes they only need one dose of medicine; sometimes they need additional doses — so I examine them again, turn in another prescription, wait and then take it to them again. When they are finally well — and looking human again — they call me to their bedside so they can pay their bills. After that, I get to strip the beds, remake them and take the linens to the laundry. I do all this with each patient while I manage all of the other incoming patients. I earn more points if I can chain the same actions between multiple patients (like stripping two beds in a row), just to make it a bit more challenging.
Each patient has a certain number of hearts they start with. Quick service makes them happy. Slow service really ticks them off. Make them wait too long and lose enough hearts, and they will leave in a huff after shouting an insult, like "you suck" or "you're all wet." Charming ...
While I do eventually get a medi-drink vendor (pop machine by its looks) that lets me give drinks to patients to make them happier, I also have to deal with a free-floating virus that makes people sicker and madder. An alarm on the wall goes off, and I have to run for the virus spray. Since I can only carry two things at once, and I have to specifically put the virus-sprayer back where I got it after I spray the virus, it adds to my time woes.
While I get upgrades like a carpet, plants and better beds, I also get side-grades like a bedside nightstand that makes patients feel more at home but also makes me go the long way around every bed to get to them. And just wait until you get to the children's hospital — they have visiting hours, and you get to escort worried parents to the appropriate bedside.
If you do well enough on each level, you earn money that allows you to buy upgrades in four different categories. There are four levels in each category, and each level is progressively more expensive. You can get better medicine that heals patients faster, improve your likeability to make your patients more patient, get a better stethoscope so you can diagnose them faster and upgrade your footwear to reduce the time you spend running around.
If you complete all 10 levels at a given facility, you earn a perk. This is a free ability that you can use during gameplay. You get the options for a speed burst, healing touch (healing without medicine), luck (your incoming patients jammy colors will match the available bed colors) and an anti-viral bomb that will stop patients from coughing (and coughing does annoy other patients) as well as nuking that free-floating virus.
I also ran into a DNA lab minigame after finishing at the first hospital. I have a little colored shape next to a dish on the left side of the Petri dish. On the right side are a ton of little objects of different shapes and colors floating around. I have to grab the matching one with my little eye dropper (mouse pointer) and drag it to the little dish on the left. If I manage to match one, I then have two to match. The quantity keeps increasing until you run out of time. Making lots of matches earns me extra money to buy upgrades before I begin the next level.
If you like a fast-paced task-management game and love reading something punny, but want to get out of the food service arena, you should give Fever Frenzy a try. The creators definitely have a wacky sense of humor (the kids with mother goosebumps have little goose heads and honk when they cough — bringing back visions of Felix Unger of all things). The process is familiar enough that it's easy to learn but different enough that you should find that it offers a challenge. Me, I'd rather skip playing doctor and go re-read "The Stand," but to each his own.