
This will date me quite a bit, but And Then There Were None really brings back memories of the original Zork. You know, the Zork that had no graphics. It was a text adventure. I had it for my Apple ][e. I was horrible at Zork. I was forever getting eaten by a Grue. There were so many dark places and I never seemed to have a good light source. Anyway, if the culprit in this game were a Grue, I would have been eaten the first night of the game.
In the center of the dining table in the house, there's a circle of 10 (porcelain?) sailors. There's a clever little verse that divides up the chapters of the story, and sort of foreshadows how the next person will die, if not who. You can read the verse in its entirety from its position above the fireplace.
Ten little sailor boys went out to dine. One choked his little self and then there were nine.At some point after the first body is discovered, you'll find the one of the little sailors on the centerpiece broken off at the knees. The situation is interesting. There is a ton of stuff you'll need to do to succeed in the game. Apparently there are even different endings, based on whom, if anyone, you manage to save. Luckily for you, there are 30 save game slots, so you can definitely try out different options as you play through the story. If you are someone that likes peeking and poking into every crevice of a game just to see what you can do, you'll be in your element. My comment to my husband, as I was already stuck on the first night, was, "Who on earth would hide flashlight batteries in a barrel of flour?" I guess I am lacking the patience for this kind of story. The game needs to unfold at its own pace and be savored for what it is. The graphics are... okay. The characters look a bit blocky and some of the backgrounds, especially down by the sea, were incredibly pixilated. I know the Wii isn't known for the same level of graphics as some of the other consoles, but geez — I know it can do better than that. The voice acting is decent enough. They all sounded stuffy and British to me, anyway. The puzzles are certainly challenging (beyond wondering why I'm worried about looking weird carrying an axe around but can easily slide a stepladder into my pocket). There are a number of cut-movies to advance different sections of the story. There were nice enough, but I wanted to interrupt them and tell them to get on with it already. I'm getting the feeling I'm an impatient American and don't have respect for the British pacing of the story.
As far as making use of the Wii platform — when you want to go through a door, for example, you press A and make a turning motion with the remote. When you want to sift through flour, you have to do a shoveling motion with the remote until those pesky batteries come to the surface. I can understand the developers wanted to use the unique traits of the Wii, but I got really tired of trying to push and turn the remote just right to get through every door.
For those that enjoy a point and click adventure wrapped around a very famous story, you should probably give this one a try. If you're a bit more impatient (I like to think of it as solidly caffeinated) then you'll probably be a little (okay a lot) frustrated with the pacing. I like puzzles and I like a challenge, but the rather sedate pacing and leaps of logic required to solve the challenges mean this isn't really the game for me. Your mileage may vary.






