So what makes this game so special? According to the IGF (Independent Games Festival), it is that is about “interactivity and false choices. It is a completely predetermined experience; you might call it an anti-game. Most importantly it is a joke, a parody!” So let’s go through these thoughts together folks. Maybe you can help me make sense of this, along with the game.

That’s what leads me into my most challenging thought on the game. Its philosophy is that people play games to finish them and then go onto the next project. Period. No left turn on green, and do not pass go. Granted, this is how I have to work or else the editorial staff would be ticked off with me ;&mdash along with a multitude of other people that the editors represent on our (the writers’) behalf.
However, this runs counter to the reason why I play video games. I play games for plot; the chance to experience things that I’ll never get the chance to experience; for an alternate experience that is from a completely different perspective than my own. And if I truly had the time to do so, I would fully digest every game I bought this previous year. I cannot help but think of the image of a llama, a creature that eats its food, swallows, and then brings it back up again. (The proper term for this is “cud.”) I like to have the chance to ruminate over it, even if I have to think about it for a period of time, then release it and return to it. That’s the reason why I have enjoyed the Silent Hill series and Eternal Darkness: Sanity's Requiem. There is a rich history and the symbolism (even if it references modern or “classical” ideas) in the game that years of one‘s life could be devoted to each of them. Even then, how much closer would we be to the truth after all the studying has been completed? Perhaps I am more alike to Caedmon than I originally thought all those years ago when I first studied him.
Perhaps You Have to Burn the Rope’s statement is compatible to my own thought process. It is an alternate perceptive. The innovative in this game, I do not really see. Perhaps this is something that I am blinded by due to my gaming nature. Or maybe, it is a finalist in this award because it is making people think about the nature of games. And possibly about this thing called “life.” Do we truly have as much control as we think we have, or is everything we have done and will do predetermined? Or could it be a combination of both thoughts? Play the game and decide for yourself.