Europa Universalis Rome is an empire builder set in the time of ancient Rome. Despite my love for all things Rome and empire or city builders, I found the game to be tedious, boring and frustrating.
In my experience, there are typically three elements to all empire builders, though most good games will focus on at least two. The primary one is conquering your foes through epic cinematic or stylistically rendered combat. The second element that you can find is winning through the simple strategy of micromanaging your city or empire. That is, you win through trade, diplomacy, alliances and financial gain. And, through all good empire builders, there is the undercurrent that you are somehow a supreme figure looking over all you survey with a sense of power and control.
Europa Universalis Rome only focuses on one of those elements; and that is the micromanaging of your empire, which is done in a way that I thought was extremely dull.
I felt like I was examining a Microsoft Excel spreadsheet when I played the game. Every single element seemed like charts, information, documents and reports that I needed to keep track of to improve the strengths and weaknesses of my empire. And although many empire builders use similar concepts when the players try to improve their empire, they are very rarely the primary focus of the game.
I’ve always felt the real thrust of these games was the ego satisfaction that come from feeling like you’re a god ruling your citizens. In order for that effect to really work, the world needs to feel like a living, breathing, animate world. Stuff needs to happen that is exciting to watch so I can sit back from time to time and watch the fruits of my labor ripen. That doesn’t happen in this game, however, because the creators spent so much time with numbers and charts that instead of feeling like I was living vicariously through an emperor, I felt like I was living vicariously through a bookkeeper or accountant.
When I built a remarkable improvement on my city, I didn’t get to see a creative or exciting cinema display to show me the improvement. It was just built, and the numbers on how it affected my citizens were demonstrated. When my citizens were upset, I didn’t see animated riots in the streets; I just got the reports via a pop-up window and an option to act, should I choose to.
I’m a big fan of empire builders, the history of ancient Rome and games built about it. But there a slew of games in the same genre of ancient Rome glutting the market, and this one has very little to offer in terms of simple fun. In Activision’s Rome: Total War, you have hardly any cinema display scenes or complex designs for your cities. This is OK, because the game is really about the battle feature, which is unbelievable.
In the case of Sierra’s Caesar games, you don’t have much of an active battle, but your people are all going about their business and looking to you like you’re really the god of the city. You can watch your workers run from wharf to warehouse or see your little gladiators performing at the arena, and if you click to a citizen they actually talk to you and tell you what they’re thinking.
This was completely not the case in Europa. It deliberately creates a sense of distance between the world and the player for some reason, and I just couldn’t get involved in a game that seems to be built using Excel. Even the battle settings were seemingly deliberately made dull.
For example, in a battle you move pieces on the board much like you move armies on a map in the game of Risk. When two armies “fight” the only animation you observe is the two armies standing next to each other on the map waving their respective weapons around while the computer continues to “roll dice” each turn to find out how many troops each side lost in skirmish, based on the statistics computed from elements like soldier experience, commander expertise, and so forth. But there’s no chance for you, the player, to take over the combat and actually think their way out of a tough spot.
Actually, Risk was a very good analogy to the game. As I kept playing, I really got the impression that the game was trying to emulate the old-style board games of the 1970s. With all the fine-tuning that videogames can offer, why did the game constantly keep things boxed in with a style that was seemingly slow and clunky? It could have been faster, more flashy, more engaging, because I’ve seen other games much older impress me much more.
I suppose, then, if you like the classic board games of the ’70s then this is a videogame for you. Combat is reduced to dice-rolling, city growth and expansion is reduced to flashcards and some pictures, and the primary focus seems to be (in my opinion) less involved in having fun then teaching and molding the players to learn the dynamics of office management and in some level history. In that sense, it’s somewhat like Wagon Trail or Where in the World is Carmen Sandiego?
To close, I’ll say it didn’t just bore me, it angered me that they could butcher such a fine concept. Educating children on politics and history can still be fun, and I didn’t think this game was fun. I also feel that although people who enjoy a good board game might enjoy this game, if they can’t get a group of friends around to just sit back and roll the dice for six or seven hours, that the game would have been far better if it had tossed in a little pizzazz, flair and some “pretty” effects. But if you like learning about the ancient world in way that really focuses on details like minutia, charts, spreadsheets and maps, this game may be just what you’re looking for.
Hey Silrog,
I'm going to do something I suggest people never do and assume you're new to our site. (If I'm wrong, you'll have to explain to me why the harsh criticism above.)
Being new, you may not have read the "who/what we are" page. We've recently done a remodel of our design and it's no longer the first link on the top left. Now it's sorta hidden on the right.
On that page, it specifically states that we do subjective reviews based upon our opinions. We try to recommend games to the people we think would like them best based upon our own skills and likes/dislikes. It would be unwise for dain to have said "any wargamer would like this game just because wargamers like wargames." As you've pointed out, there are different kinds.
I don't believe his intent was to insult anyone - only to paint a picture of the type of game EU:R is an who he "believes" it would appeal to.
His tone was completely civil. Consider that next time you put down those who like Total War and Caesar - two perfectly valid games for people who like graphical RTS titles.
True, I only found a link on another site to this review and wondered why someone would test it after had been released such a long time ago.
Nevertheless you can't rate a game because it is entirely different from what you know.
What if he only would know Caesar? Would we read how bad Empire Total War is than? You also rate Rome false Ophelea, it is no RTS and surely isn't graphical. Caesar is a city-building game, where you relax and watch your city grow with all it's graphic entertainment. Total War is a mix of tactic and strategy, both ligh weight but a unique combination with nice graphics.
All Paradox titles on the other hand are grand strategy wargames (http://en.wikipedia.org/wiki/Grand_strategy_game).
I also don't rate Rome anywhere among the best ones of that genre. But this game wasn't rated for it's qualities here, just for being different from anything the reviewer knows, likes and for being non-graphical in many regards.
It's ok when it's the concept from this site. But then it shouldn't be a problem to mention my opinion either. You rate a game for what it is and not for what it isn't. I remain that this review was a fail.
I think, Silrog, that the point Ophelea is trying to get across is that we don't "rate." We "review." Also, expressing a negative opinion is fine ... as long as it's about a game or maybe about why you disagree with someone. We do not make harsh comments directed AT individuals. It's unprofessional. Now, if you have a different opinion of the game and want to give YOUR review of it, we really would love to read it and post it. That's what our site is all about.
Actually, monolysis is dead-on.
Want to review the game for us from your perspective? We have a few guidelines you have to follow but we LIKE multiple perspectives.
Emeil us at editors@gamersinfo.net if you're interested. If you don't have a copy, we'll get you one.
Oph
I think the comment from Silrog is valid.
While I appreciate that this site acknowledges that play experience is to a large extent subjective, this review does not seem to understand or appreciate the very genre it exists within. For a reader who is reasonably informed about the game and the design history of the genre, the review seems shallow.
The reviewer clearly has very strong opinions of the game "it didn't just bore me, it angered me...".
For the reader, it seems that this anger is caused by the reviewer wanting there to be more animations, either a two-tier system like the Total War series, or Caesar-style graphics where "workers run from wharf to warehouses...".
Despite the fact that Gamersinfo.net in its Who/what we are section clearly states that: "No game shall be compared to another game unless it is a sequel. All games should be reviewed on their OWN merits, or you run the risk of the player not understanding the comparison.", the reviewer not only compares the game to two other games, but two games from two different genres, none of which is the genre this particular game belongs to.
The anger of the reviewer is even more difficult to understand as the game was never intended to be an educational resource for children, and as such making educating children fun was never a design goal.
What was the design goal was to create a complex historical simulation of a particular era, but he it seems as if the reviewer, contrary to stated goals of the gamersinfo.net site, desperately tries to pigeonhole the game into a different genre that they are familiar with, through repeated ill-conceived comparisons with other games, rather than adressing the game on its own merits.
"I suppose, then, if you like the classic board games of the ’70s then this is a videogame for you."
"might enjoy this game, if they can’t get a group of friends around"
"But if you like learning about the ancient world in way that really focuses on details like minutia, charts, spreadsheets and maps, this game may be just what you’re looking for."
Hey, why not make it more sound like those people who play such kind of games must be complete morons?
Don't know what kind of reviewer you are, but you are certainly the wrong one for global strategy games dude. But you probably never ever heard of this genre when your only comparisons are Total War and Caesar.
Let's make it simple: this review is imho an epic fail.