ReviewStrong Bad's Cool Game For Attractive People Episode 2: Strong Badia The Free!

  • May 12, 2009
  • "I may have kicked some things I didn't mean."
  • by: josephsmits
  • available on: PC

Strong Bad's Cool Game for Attractive People Episode 2: Strong Badia the Free

Developer: Telltale Games
Publisher: Telltale Games

Release Date: 09/15/2008

ESRB: E10+

Genre: adventure
Setting: animated film

1231197303-310320 "I may have kicked some things I didn't mean." Would you trust a future leader of your country if they said that? What if that person had boxing gloves, a wrestling mask, and persuaded one country to join their empire by giving the main ruler a pin from a jet airliner. Of course you'd offer your country to them.

Well, you would if you lived in the land of Strong Bad, Strong Badia, or any of the newly created, seceded, and divided countries within Strong Bad's Cool Game For Attractive People Episode 2: Strong Badia The Free!. The King of Town has caused unrest within Strong Badia due to a newly created tax regarding emails and Strong Bad and his well-being are directly affected.

The tax states that one creamy ding snack should be sent to the food obsessed King of Town for any emails sent or received. Needless to say the person that sends the most emails, Strong Bad, has built up quite a few back taxes since he ignored the email about the email tax. He's put under house arrest by the King of Town, given a collar around his neck that's attached to a metal detector sort of machine, and an explosion occurs in his cranial region if he attempts to leave the house.

Given that this arrangement doesn't sit well with Strong Bad, you the player are awarded the task of getting Strong Bad out of his house and on to grander things. Using an inventory of received and found things through interaction in the world with characters and items Strong Bad will bring Strong Badia under his rule.

Using Strong Bad's inventory you click on an item then click on something else interactive to use that item. It's worth trying out an item that obviously won't work on a character or object just to hear Strong Bad's commentary on it.

1231197303-31035 For example, if you try to use a lighter on a character Strong Bad will say "I'd like to see him not on fire, just not not not not right now." Mix in Strong Bad's voice and it just works so well with his character. This sort of interaction is how Strong Bad brings together Strong Badia to bring down the king. Persuasion is key when being a diplomatic ambassador.

Although, in order to persuade each country to join Strong Badia in the fight against the newly titled "of Town", Strong Bad must use a different type of persuasion. From dance moves to battle moves, you figure out how exactly to get each country on your side in order to reach the "of Town's" castle.

Exploration, diplomacy, and setting things on fire are not the only aspects of gameplay in SBCGFAP Episode 2: SBTF , there's also two mini-games called Maps & Minions and Math Kickers Featuring the Algebros . The first is a war board game where Strong Bad helps one side of the conflict battle the other. The other is a side-scrolling beat-em-up style game.

Maps & Minions I found really enjoyable and challenging. It was all about figuring out what pieces went where and how each piece reacted to another. The war game was definitely enjoyable if not really odd when battles between pieces were shown. Strong Sad, one of Strong Bad's brothers, has a main attack in the war game is to tell his opponent how meaningless everything is thus causing them to give up and for Strong Sad to win.

There's a way to get past him, but seeing the characters battle each other in such a weird goofy way was just great for a laugh. Not that I'm saying the Math Kickers game wasn't funny as well, but it was just a short bit of fun.

Each level for Math Kickers was pretty much the same, but what I found great was finding pages of the instruction booklet with Strong Bad. The pages gave combinations for moves in Math Kickers . These moves were all named after math terms, of course, which only caused me to laugh and shake my head.

In general, the main game was great fun and made me ponder how to work diplomatic magic with things in my inventory like a fake sword, a metal detector, and a large rock named Tony Stony. Although, toward the end of the game I did come across a part where I got stuck and had to consult the mighty Google ninjas. This was because at that specific part I didn't realize I was able to perform a certain action.

1231197303-310313 I'd rather not spoil the actual solution to the puzzle, but when I finally got it I had a sort of "Oh, I didn't know that was an option" sort of response. That specific part didn't ruin the game at all, just a small frustration that might have been player error. I got past it and I still loved the game.

If you're a Strong Bad fan or not a Strong Bad fan I'd say pick up the game. It's funny, enjoyable, and the lines that Strong Bad and other characters use are just great. "I may have kicked some things I didn't mean", what a great persuasive line that says "join my country". Ah, diplomacy is alive and well, long live Strong Badia!

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About the Author, Joseph Smits (A.K.A josephsmits)

Joseph Smits always had a passion for games and has been greatly interested in the creation and development of entertainment software. With a BA in Game Design and love for both games and writing, this Colorado native is more at home with RPG and RTS games but doesn't mind getting his butt whomped at Halo and Street Fighter now and then.