PreviewRabbids Go Home


Rabbids Go Home

Developer: Ubisoft
Publisher: Ubisoft

Release Date: Holiday 2009

ESRB: E10+

Genre: action
Setting: cartoon

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I didn’t have a lot of time at E3 to roam the expo floors, but when I did get a moment, I went straight to the Ubisoft booth and played as much Rabbids Go Home as I could.

On the first day at E3, as I approached the entrance, I saw a shopping cart, waiting for people to fill it and an advertisement for a Rabbids game. The Rabbids have been a source of amusement for me for some time. I can’t look at one of those ridiculous little things without cracking a smile. I had heard that Ubisoft was planning on releasing a game with only the Rabbids (sorry, Rayman), and I was looking forward to it. Rgh_rabbids_verminators

Rabbids Go Home is an action-adventure game true to Rabbids form — which is to say, it’s downright ridiculous. The Rabbids have decided they want to go home but have no idea where home is. So, they choose the most logical of places: the moon. What’s the best way to get to the moon? Pile up a bunch of stuff and climb there. Duh.

Your mission is to navigate the Rabbids on a shopping cart through various environments (grocery stores, neighborhoods, highways, etc.) and gather as much stuff (junk, food, clothes, furniture and whatever else you can think of) and take it to the rendezvous point (a toilet) so as to flush it and put the Rabbids that much closer to “home.” Rgh_screen_heap

This game is just all sorts of ridiculous fun. And I loved it. As soon as I picked up the controls, I knew what to do. The movement and use of the buttons on the Wii-mote and Nunchuk were incredibly intuitive. Anyone could start collecting stuff as soon as they picked up the controls; this was evident by watching the other players at the booth. All you have to do is maneuver the shopping cart over an item while avoiding things that could reduce your “health” meter. Obstacles include oily spots, vicious dogs, sharp things, exterminators out to rid the streets and stores of the pesky vermin, and various other nasty things.

The few levels I got to try were colorful and humorous, and the graphics were a shining beacon of joy in my busy stressful days of appointments and meetings. The humans in the game were another obstacle, but as you fly toward them in your shopping cart, you make your Rabbid scream; it knocks the clothes right off the humans, leaving them to flee in their undies. I couldn’t hear the Rabbid scream as loudly as I would have liked because of the bustle of E3, but I knew it well and only needed to hear it once to recall it. The other sounds made by humans and objects and various animals you might encounter were also spot on and ridiculous fun. Rgh_screen_openspacecompany

There doesn’t seem to be much involved in actually playing Rabbids Go Home, and I didn’t see all the levels, but I don’t think this game needs much. The play and the graphics and the slight tweaks to goals and levels were enough to please me. I felt like a 5-year-old riding an elephant for the first time. Oh, yes. It was that ridiculous. And I can’t wait for the full version.

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About the Author, Sarah (A.K.A monolysis)

Monolysis enjoys games varying from Gears of War to Halo to the Burnout series to Portal to Bejeweled 2 and solitaire. Her primary form of gaming joy comes from her Xbox 360. She also owns a Wii. When she's not exercising her finger dexterity (no bad thoughts here, boys), she can be found chatting online, reading some form of sci-fi or fantasy, working out or watching DVDs.