ReviewGhostbusters: The Video Game


Ghostbusters: The Video Game

Developer: Terminal Reality
Publisher: Atari

Release Date: 06/16/2009

ESRB: T

Genre: action
Setting: alternate
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Playing Ghostbusters: The Video Game reminded me of the time I saw The Who in concert at the Hollywood Bowl a few years ago. The band played its big hits, Pete Townshend did his signature windmill strumming, Roger Daltrey swung the microphone by the cord and everyone thoroughly enjoyed themselves. But it was inescapable to notice that Townshend is balding, Daltrey doesn’t have all the energy he used to, and the drummer and bassist just couldn’t fill the shoes of the dearly departed Keith Moon and John Entwhistle.

And so it is with Ghostbusters: The Video Game. While Dan Akroyd and Harold Ramis have all the wit and enthusiasm they brought to the Ghostbusters movies in the 1980s, it’s clear that Bill Murray and Ernie Hudson have lost the spark they once had. Additionally, the absence of Sigourney Weaver and Rick Moranis are unfortunate and hard not to notice. 944011_20090309_790screen005

Despite the ravages of time, however, Ghostbusters: The Video Game is a thoroughly entertaining romp from beginning to end. All too eager to please, the game is a mish-mash of familiar film and videogame tropes. The Ghostbusters revisit several famous locales from the films, including the Sedgewick Hotel, the New York Public Library and the streets of New York. You’ll also be fighting lots of familiar ghosts, even including the 100-foot Stay Puft Marshmallow Man. And the game itself plays much like Gears of War, with a persistent over-the-shoulder point of view, regenerating health and emphasis on team-based cooperation.

The game puts you in the shoes of the newly hired fifth Ghostbuster, who the other Ghostbusters refuse to address by name. “No names, Ray,” Peter Venkman (Bill Murray) says. “I don’t want to get too attached to this kid.” Soon enough, you’re roped into your first ghostbusting assignment, and the adventure begins. 944011_20090415_790screen002

The actual ghostbusting mechanic is a pleasantly faithful re-creation from the movies. Using your trusty proton pack, you shoot a beam of energy at the offending ghost until you can rope it in and trap it. Despite the crack writing of Akroyd and Ramis, it was this simple mechanic that made me feel the most like I had jumped into one of the movies. Along the way, your proton pack gets upgraded with other beams, and you’ll encounter different enemies that require slightly different strategies, but the basic “shoot, wrangle, trap” strategy never fails and is often the most satisfying.

The best part of the game, though, would have to be the level design. Every locale is rendered in thorough detail, and when the ghosts start to invade the world of the living, the level designers completely let their imaginations run wild. By far the most impressive set piece comes during the Library level, in which you find yourself transported to an alternate dimension. Castle ruins, stained glass windows and an atmosphere full of ominous red clouds made me feel like I was in way over my head and thankful I still had my proton pack at the ready. 944011_20090323_790screen002

In between missions, you get to explore the Ghostbusters’ fire house, and it’s here the big nostalgia trip really begins. Akroyd and Ramis peppered references to the movies throughout the station, and you’ll often discover them in the most hilarious fashion possible. Vigo the Carpathian, the evil painting from Ghostbusters II, has been left neglectfully leaning against a wall. If you dare to actually talk to him, it’s clear he’s still sore over what happened to him. There’s also an answering machine where potential customers plead their cases. “I need you to come get rid of the ghosts that haunt my dumpster,” one message begins. “They look like bums!”

Just about the only thing this game doesn’t let you do is drive the ECTO-1, the guys’ larger-than-life vehicle. That thing just looks so cool, and I was aching to get behind the wheel, but alas, the game just jumps you directly from the firehouse to the beginning of the next mission. As an extra tease, there are even parts in certain levels during which the other Ghostbusters drive the ECTO-1 to important hotspots. Twist the knife a little deeper, game. 1209383313-28564

Since Akroyd and Ramis were the main creative force behind the project, it makes sense that they also give the best voice performances. They re-create their characters from the movies perfectly. Unfortunately, the same cannot be said for everyone involved. Murray, in particular, sounds like he was half asleep in the recording studio. And with Sigourney Weaver gone, the game is all too eager to turn him into a one-dimensional womanizer with hardly any of the wit and charm he had in the films.

Still, Ghostbusters: The Video Game hits way more often than it misses. The gameplay, although a tad unoriginal, is fun and rarely dull. If you go into the game having never seen or heard of the Ghostbusters movies, you’ll still find an above-average action adventure waiting for you. If you happen to love the movies as much as I do, you’ll love this game even more.

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About the Author, Brian Rubinow (A.K.A brubinow)

I am a Los Angeles-based writer and gamer who is always looking to combine my two main passions. I believe video games have the potential to become the best storytelling medium of the 21st century, and it is the writer's responsibility to encourage this process. Oh yeah, I'm also a nerd.

For much of my life I have found myself in the role of having to explain the appeal of video games to others who see them as merely a children's hobby or idle plaything. I firmly believe that games can evoke all the emotion and contemplation of a film or book, and writing about games is the best way I've found to spread this belief.

I'm an avid purveyor of pop culture, from its very best to the very worst. I love films like The Godfather and Network, but I also get a kick out of sheer dreck like Hard Rock Zombies and Plan 9 From Outer Space. I believe there is no conflict in this world that can't be solved through a friendly game of "Family Feud" on the Super Nintendo. Ray Combs knows all.