ReviewKingdom Elemental

  • January 2, 2010
  • Basic gameplay yet complex strategy
  • by: Psychphan
  • available on: PC

Kingdom Elemental

Developer: Chronic Logic

Release Date: 11/30/2006

ESRB: RP

Genre: rpg
Setting: fantasy
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Strategy ... my final frontier. Actually, scratch that. Sports games would be one of the absolute final genres that I would play. But back to strategy games. They completely infatuate me at times, and yet I am completely frustrated by them. There is this thick wall between us as I have a hard time getting into some games. The way the various games want me to play and the way I want to play are completely different. For example, there is the infamous Civilizations III. As easy as it is to get into and play, it has an unshakable difficulty as the computer can and will bash your kingdom into two as quickly as possible. And now there is a new strategy game that shakes my foundation — Kingdom Elemental.

The plot of Kingdom Elemental is elemental at best. (Sorry, I couldn’t resist the pun!) There is some type of evil rising up, and you have to lead your rag-tag band of generic heroes to victory. (“I remember the days when evil was evil and didn’t have unspoken issues!”) And this is where the fun begins: It admits it is a game. It acts like all other developers hire actual knights and wizards for its story to keep their economy rolling. How else is a wizard going to afford his ivory unicorn rocking chair? i>Kingdom Elemental is hilarious in the way it presents its plot. Yes, the plot doesn’t exist, but the commentary about everything fantasy is fun to hear. It’s a shame that you don’t actually see the insides of the recording studio because the mishaps would have been even funnier. It’s a shame that those segments are so few. 1165331250-20115

Gameplay is traditional strategy. You recruit your units for each round of battle, and each character class has three different skills to use to their advantage. You point, click, maybe pause the game, make a decision and restore the action. In other words, it is an intuitive system and one you can easily get into. Fighters are good for distractions, clerics heal well and archers attack from a distance. Necromancers, monks, bards, mages, paladins and even pirates join the mix and bring their own specific skills to the table. The only way to pull them into your party and their skills is to use points. Points are gained by completing a round. Oh, and did I mention that each round of battle has “waves?” Yes, some rounds have multiple waves, and it can become difficult to hold your own. In a way, this is a strategic battle royal.

i>Kingdom Elemental is a tough game. There are no resources to gather, no peasants to boss around for cannon fodder purposes, no exploration to hunt down relics and no guild halls to recruit more soldiers to fight for your cause. What you decide to bring into battle may or may not be the right choice and may make life more difficult. However, if you do experience a defeat, the game will refund any spent points. This way, you can try again using a different tactic. And I experienced defeat frequently. The first area on normal is easy. It’s challenging but not so difficult that one cannot beat it. However, all bets are off in the subsequent levels. A top-notch and dynamic strategy is required at all times. No wonder I’m having trouble with this game! It is not intended for people who like to dabble in strategy. It is for those who can think clearly at all times. 1165331250-20111

Graphically, i>Kingdom Elemental is cartoony and a bit blocky. But do not think that some monsters do not look imposing or powerful. Ever been annihilated by a skeletal centaur or a goblin riding a worg? Or even a zombie? It’s not pretty. Characters move rather smoothly around the screen. Areas of damage/healing are cleanly laid out when the mouse is over the skill. When units are highlighted, you can see a red line going back to the enemy. Ultimately though, it is easy on the eyes, but to get enough detail of the action, one must zoom in. Backgrounds are standard cannon fare and, thankfully, do not distract from the action.

Sound in i>Kingdom Elemental is rather solid. I don’t remember hearing any swordplay or arrows swirling through the air. Music tends to fall to the background. It’s not bad; it just complements what is going on. What really caught my attention was the voice acting. It may not be the best in the world, but it doesn’t have to be. It satirizes every single role-playing convention. The necromancer creepily says “We can be friends when you are dead!” whenever you tell him to create a skeleton. The archer constantly whines about you ogling her and begs for armor (her explanation why she dies so quickly). And of course, there’s the supercilious cleric who constantly says “no mere mortal can command me!” and “My love for the Lord keeps me warm!” 1165331250-20112

In conclusion, Kingdom Elemental is a tough game to recommend. On the one hand, it has an accessible retro vibe that radiates from its core. Gameplay is quick and rewarding. Fantasy fans will probably have a field day with this game due to its satirical nature. And strategists will probably accept its challenges with a smile. However, the game is tough as nails. You always have to be aware and anticipate your opponents’ responses. Ultimately, $10 is a great price for an intriguing game. If you have any doubts, feel free to check out the game’s demo. I may not play i>Kingdom Elemental as often as I should, but one of these days, I’m going to conquer this kingdom! You can take that to bank.

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About the Author, Evan (A.K.A Psychphan)

Hi, my name is Evan. I’m an RPGaholic and hard core gamer. I graduated from college in 2007 with a BA in English (Gasp!) and psychology. I’ve been playing video games since the age of three. My first game, ever, was Super Mario Bros. So yeah, I’m pretty darn good at this video game stuff. And persistant. I like RPGs the best because I can look at it as literature. This is especially true for the Shin Megami Tensei games and The Digital Devil Saga. I enjoy horror games due to their psychological nature, like Silent Hill 3. I don’t like FPS or anything that relies too much on the first-person perspective; they make me dizzy and nauseous. Ironically, I love Metroid Prime and Half-Life 2. Hmm... Where’s Alanis Morissette when you need her? I really like it when games are creative and technically pull everything off. In this case, my favorite game is Ico. I loved it due to the presentation and the way the characters interacted with each other. Yorda and Ico didn’t speak the same language, so they had to rely on gestures and other forms of communication. I also occasionally enjoy bouts of Mario Kart: Double Dash and Smash Bros. Melee. Overall, I’m rather boring. I stay home, read my homework, occasionally write, fool around on the computer, eat, and sleep. Except for those days that I travel to school. I sometimes am inspired to write poetry (if you really want to read it, just ask). I play piano from time to time. And my favorite book genres are psychology books, occasionally poetry, and most of all, mysteries. And I’m “addicted” to herbal teas and Starbucks coffee.