Roller Coaster Tycoon 3


Roller Coaster Tycoon 3

Developer: Firaxis
Publisher: Atari

Release Date: 10/26/2004

ESRB: E

Genre: simulation
Setting: modern

Rollercoaster Tycoon -a name very well known throughout the gaming community. How couldn't-t you enjoy a game were you create and run your own them park, customizing your own rides and watching the little people on the screen run around and ride them. Rollercoaster Tycoon 3, the newest in the franchise, has all the stuff you had in the other games, and more. Yet, for all its additions, it simply wasn't as fun.

RCT3 begins as every other RCT game. You must create a park, and sometimes, complete scenarios such as having a certain number of people in your park by a certain day or have a fun factor of a determined level. This game has something new. Sometimes, there will be a park inspector who will come to the park, and the park must meet his standards in order for the inspector to pass it. So far, the game is not much different previous versions. Although, you are sometimes they even give you a big piece of land or a movie lot or a trash dump that you must clean and renovate to make into a park.

Graphically, this game surpasses its others. We all remember RCT with the little no faces people walking around. Well, in RCT3, you can go up to the people, see their face, and watch their reactions to the rides. They actually look somewhat stilted - they are blocky and not as smooth and the surrounding environments. The environments, however, around you are all very well done. Grass, snow, sand, many different terrains to build on - but to tell you the truth, the original, though not as enhanced, pleased me much more. I loved the little people, and the environments then were just as good as the newer ones.

The UI works. There's a tutorial mode, but if you're like me you'll be too impatient to wade through it. I hated the ride selection option. It just seemed so hard to find my way through. I'm not one of those "create my own ride" people, and usually just used pre-made ones -it took me a week, after thinking their was no pre-made ride selection, to actually find them. And trust me, the selection isn't just standing out in the open, you really have to look. The symbols that correspond to what to use and click on aren't as easy to decipher as the original either. (Yes, the tutorial would have solved much of this!)

I will admit, the rides for each scenario are pretty. There is more of a selection than the previous games. For example, in the Haunted Park scenario, you get scary rides - themed rides based of things like Spiders and Mummies, while in the Dinosaur based level you get rides based on…Dinosaurs.

I miss the sounds of the original as well. I missed hearing the people scream and the music that played. To tell you the truth, this could have had those noises -.but I was just to bored and frustrated trying to figure out how to use the game. (Again, yes, I admit the tutorial would have helped but I wanted to PLAY!)

I'm sure you can get immersed into this game, but personally, being such a HUGE fan of the original RCT, I was unable to let go of my prejudice. After I played this for a little while, I had to bring out RCT. I had kind of lost my respect for the franchise, until I brought the original out and remembered why I love the game so much

For those who have never played any of the previous RCT games, this new one may provide some fun for them. However, it does not live up to the previous two titles in the series and I cannot recommend it for those who are expecting such. I was expecting great things from this title, but am feeling disappointed in the final result.

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About the Author, Kevin (A.K.A 6sh0tocelot)

I am currently a 22 year old college student at Salem State College in Salem, Mass. I hope to graduate with a degree in history and go on to become a high school teacher. I have the best friends ever (better than yours) and would hate to live without them. I work at Stop & Shop ... and I hate it.

I like videogames FAR too much. I play them too much, spend too much money on them ... and I LOVE IT! There is no single videogame type that I don't like, and I am willing to play anything. Games are a big part of my life (and my wallet). Metal Gear Solid is by far my favorite videogame of all time, and to this day, I don't feel as if any other game can top the story, character design or atmosphere that any of the Metal Gear Solid games show us.