First LookTrauma Team


Trauma Team

Publisher: Atlus USA, Inc

ESRB: RP

Genre: simulation
Setting: modern
Traumateam_screens_forensics_01

Have you ever heard of a show called Quincy M.E.? It’s a somewhat old show, but reruns were shown on television several years ago. Of course, DVD on TV has allowed a generation of watchers to see what they have missed. Anyway, the show followed the title character Quincy, who solved mysteries. He was always leaving his examining room interviewing people, looking at the crime scene and trying to figure out the truth. In fact, I would argue that this show set the tone for shows like CSI. So what does this have to do with videogames? Simple. Trauma Team has part of this vibe. And Aram Jabbari from Atlus was kind enough to show us the first mission of the Forensics mode.

Forensics follows a goth-looking woman by the name of Naomi. Her job, as you might have guessed, is to examine the body and the crime scene and figure out how the victim really died. The first case is that of a 30-year-old man who committed suicide. But Naomi does not think that the first case is a suicide as the FBI and police departments believe. Instead, her cell phone lit up with an eerie purple light and revealed the victim’s last words. So she sets out to see if her “vision” is correct. Traumateam_characterart_naomi_flat_full

What sets this mode apart from the rest of the surgery modes is its adventure vibe. You get to listen to interviews of suspects and witnesses, send items to be analyzed by your assistant Little Guy and inspect clothes and the body. In fact, what surprised me the most was how fluidly it all moved. Clothes and body are easy to rotate and inspect.

In fact, the body looks like a blue mannequin. So if you don’t have the stomach for gory stuff that’s seen in shows like CSI and NCIS, no worries! Anyway ... what you do when inspecting the body is analyze the obvious clues, such as the slit wrist. But there are other things to back up Naomi’s intuition: There’s the bloodshot eye and a strange wound shape. Furthermore, our witness, the suspicious-looking granny, commented about the fire starting at 3 and that the repair man came by earlier in the day. Traumateam_screens_devfeaturette1_09

Thus, as you get further into each case, the game throws more clues your way. It’s your job to investigate each clue and figure out how each of them fit together. By combining the grandma’s testimony and the body, you can reach the estimated time of death. And no, that’s not a joke. You do combine clue cards in order to figure out what to do next. And there’s no way to get “stuck” as the game gently points the way in the proper direction. The only way to fail a case is to make too many errors in deductive reasoning.

Whenever you visit a crime scene, Naomi has access to different tools: her eyes, a light changer that identifies powders and a spray that helps find blood. All of these help build her case. So, persistence and open eyes are necessary. A big bonus is the simple fact that Naomi will tell you when she believes there’s no more evidence at a scene.

Presentation wise, Trauma Team looks great. Hotspots are quickly identifiable. This is especially true around the office as they have an exclamation point on top of it. The plot is told in a story book/comic book format. However, the scenes are not static; characters move about, and the camera changes position. And, the best part of all, characters speak. From what I’ve heard, Naomi’s voice is almost deadpan. She knows, to an extent, what’s coming, and she’s seen it all before. Traumateam_screens_devfeaturette1_10

Overall, Trauma Team is shaping up to be an excellent medical game. A Forensics case will take about an hour or so to solve. And there is a save state available in case you don’t have the time to complete it in one sitting. If it controls as well as it looks, this might be a necessary Wii game. It might be the game that’ll let me channel my medical fantasies. Though time will tell if it is worth the wait. Trauma Team is scheduled for release on April 23. For more information, visit www.atlus.com/traumateam.

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About the Author, Evan Csir (A.K.A Psychphan)

Hi, my name is Evan. I’m an RPGaholic and hard core gamer. I graduated from college in 2007 with a BA in English (Gasp!) and psychology. I’ve been playing video games since the age of three. My first game, ever, was Super Mario Bros. So yeah, I’m pretty darn good at this video game stuff. And persistant. I like RPGs the best because I can look at it as literature. This is especially true for the Shin Megami Tensei games and The Digital Devil Saga. I enjoy horror games due to their psychological nature, like Silent Hill 3. I don’t like FPS or anything that relies too much on the first-person perspective; they make me dizzy and nauseous. Ironically, I love Metroid Prime and Half-Life 2. Hmm... Where’s Alanis Morissette when you need her? I really like it when games are creative and technically pull everything off. In this case, my favorite game is Ico. I loved it due to the presentation and the way the characters interacted with each other. Yorda and Ico didn’t speak the same language, so they had to rely on gestures and other forms of communication. I also occasionally enjoy bouts of Mario Kart: Double Dash and Smash Bros. Melee. Overall, I’m rather boring. I stay home, read my homework, occasionally write, fool around on the computer, eat, and sleep. Except for those days that I travel to school. I sometimes am inspired to write poetry (if you really want to read it, just ask). I play piano from time to time. And my favorite book genres are psychology books, occasionally poetry, and most of all, mysteries. And I’m “addicted” to herbal teas and Starbucks coffee.