ReviewC.O.R.E.


C.O.R.E.

Developer: NoWay Studio
Publisher: Graffiti Entertainment

Release Date: 08/11/2009

ESRB: M

Genre: shooter
Setting: sci-fi

Core-4

C.O.R.E. calls itself an action/shooter game, but I found myself doing little of either. The game drops you into the shoes of a member of an armed soldier tasked with discovering what happened in a top-secret laboratory, but before I found out why any of that was important, I found myself wandering around the very first level wondering where the hell to go.

The levels in C.O.R.E. (or at least, the one level I could actually navigate) made me feel like a rat in a maze, with walls in exactly one color. What’s worse, doors that are unlocked, doors that require a key and doors that are there just for the heck of it all look exactly alike. Combine those factors with a complete lack of a map feature, and you get a recipe for instant frustration as you wander around the same drab-looking corridors over and over again until you run out of ammo and are eventually killed by weird-looking floating brain things that shoot lasers. Core-18

I got far enough to get two guns in C.O.R.E.. The first was the pistol, which had a slow rate of fire and did pathetic damage to the enemies. The machine gun fixed the first problem, but the enemies would casually react to my steady stream of bullets as if I had just squirted them with a Super Soaker. To top it off, the enemies you’ll encounter see you as soon as you enter the room and shoot with the reaction time of an elite Marine, even on Easy.

Fortunately, enemies are few and far between, leaving you much more time to wander around, desperately looking for the objective — or at least for a room that doesn’t look like it was designed by an extra-depressed Jackson Pollack. Core-13

Because C.O.R.E. fails to give you a map, a guide arrow or any vague hint of where you’re supposed to go and what you’re supposed to do when you get there, I didn’t get very far. But given the game’s overall blandness, I’m not sure I would have even wanted to. Perhaps the one good thing I can say is that C.O.R.E. sports a multiplayer mode that only required one game cartridge. Everyone knows that misery loves company.

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About the Author, Brian Rubinow (A.K.A brubinow)

I am a Los Angeles-based writer and gamer who is always looking to combine my two main passions. I believe video games have the potential to become the best storytelling medium of the 21st century, and it is the writer's responsibility to encourage this process. Oh yeah, I'm also a nerd.

For much of my life I have found myself in the role of having to explain the appeal of video games to others who see them as merely a children's hobby or idle plaything. I firmly believe that games can evoke all the emotion and contemplation of a film or book, and writing about games is the best way I've found to spread this belief.

I'm an avid purveyor of pop culture, from its very best to the very worst. I love films like The Godfather and Network, but I also get a kick out of sheer dreck like Hard Rock Zombies and Plan 9 From Outer Space. I believe there is no conflict in this world that can't be solved through a friendly game of "Family Feud" on the Super Nintendo. Ray Combs knows all.