ReviewI of the Dragon

  • February 2, 2005
  • by: Drayen
  • available on: PC

I of the Dragon

Developer: Primal Software
Publisher: Strategy First

Release Date: 11/02/2004

ESRB: M

Genre: action
Setting: fantasy

I of the Dragon. It's an interesting title for an interesting game. I am an avid dragon lover, so naturally I was automatically drawn to anything with the word dragon in it. My experience with this game was some what of a let down, but ultimately I would still say that if you love dragons like I do, then it's probably worth your time. Just don't expect too much from this title.

The concept of the dragons saving the world is a great one. Relying on a prophecy stance is old and overused, but it works for the purposes of this game. The opening sequence was impressive, but the idea that you are alone doesn't help with the motivation. Having some other dragons to aid you in your battles would have been a step in a better direction.

I of the Dragon has almost no immersion to it at all, something which I found much to my dismay. It will not lure you into the world of these giant winged and fire-breathing dragons and feel the urge for good to over evil, but it just might satisfy your need to be a dragon, if you have such delusions as I do. Choose one of the three available dragons and start laying waste to your enemies

The graphics are pretty well on par with the genre. The dragons are well modeled, the landscape is realistic, and the layout makes sense, although the areas tend to be on the small size. Most of my encounters have been valley situations, which is just a bit to ironic, since the dragon is in-flight ALL the time, something that mildly upsets me for two reasons. The first being, that as a player, I would like to walk around with my dragon. Secondly, it's just not feasible for a dragon to stay permanently in flight.

The user interface is somewhat confusing due the efforts to make it look appropriate to the genre by using lots of gold and curly graphics. It is hard to maneuver because the camera uses the border movement method. That is, when you touch the right side of the screen with your cursor, the camera will spin until you remove it from the right border. This is an annoying, but usually tolerably, camera position method. The problem in this circumstance is that all of your UI functions are in the corners of the screen, so try to get to them quickly without spinning your camera wildly is very difficult. I do like the cursor and the fact than when you mouse over an enemy you can see their health bubble.

Another frustration concerning the control of your dragon that I would like to add is that the dragons move slowly, and while their flight is somewhat graceful, despite the point and click method of moving from A to B, there is a certain sense of wonder for me. Why is it that you can change your altitude so much, but not fly over the mountains into another zone? More importantly, why is it that the enemies all have the ability to hurl some sort of magic bolt at you no matter what your height in the sky is, just taking their magical bolts longer to reach you, and yours longer to reach them? A mystery. I like the fact that you can choose between a ball of fire and a breath of fire as your weapons, and probably my favorite part of the game, being able to pick up most mobs and eat them ;) Yes, there is even a benefit to it, too!

The graphical and audio art of the game is pretty well put together. The graphical art is solid and seamless, complementing the strong soundtrack. There is, however, rather poor voice acting for the human NPC's. There really is nothing else to say other then that it is fairly run of the mill and nothing extraordinary.

I will definitely play this game again, but it is one of those games that you will have to come back to when you feel like it. It does not have the ability to hold your attention for long. If that's what you're looking for -- just something to pick up ever now and then to help with your need to kill things, or eat things in this case -- then this the right game for you. It's easy to slip in and out of the game on a daily or weekly basis, and come back to it whenever you wish.

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About the Author, Chris Daniels (A.K.A Drayen)

I have been gaming for the last 10 years now. Starting out with the text based MajorMUD on computer systems, having graduated from NES, Game Boy, Game Gear, Sega Genesis, to computers. Later i moved on to PlayStation where some of my favorite games are still found today. I still own my PS, and NES, although i can't seem to find my collection of games. About 5 years ago i was introduced to Asheron's Call, my first MMORPG, and i was hooked. As of lately World of Warcraft has stolen my heart. I consider myself to be an in-between Gamer. I am neither a casual gamer nor a Hardcore Power Gamer. I enjoy emersing myself in the games i play, but have never had a win at all costs, and get all the good items before anyone else does attitude. I still tend to spend way too many hours at my computer, but games, no matter what the platform are a great source of fun for me.