ReviewChimes


Chimes

Developer: SRRN Games
Publisher: SRRN Games

Release Date: 04/11/2010

ESRB: RP

Genre: puzzle
Setting: puzzle
Chimes_forever_mode_5

For me, the iPhone is the perfect gadget for quick puzzle games — ones you can start, play while standing in line for tickets or while sitting in a theater waiting for a movie to start, and turn off without worry of getting back to a save point.

A puzzle game that has recently caught my attention is Chimes. The player has five colored dots that emit a colored sound wave when tapped. The sound wave will knock out free-floating balls of the same color. The objective depends on the type of game selected. However, the main goal is to knock out the moving spheres, some of which are layered with rings of color. For these, you must knock out each layer until all the colors are gone. One challenging aspect is that hitting the wrong chime could add a layer of color to the floating spheres. Chimes_forever_mode_1

What I like most about Chimes is it is a lot deeper than it looks. At first glance, you could just try and clear the stages so that you can progress. However, there is a higher level of sophistication. If a level has 50 spheres of various types, you could send 50 sound waves to clear them, or you could wait for the optimal moment and send out a wave, taking out multiple spheres at once. This type of play is the basis for the Puzzle Mode, in which you are given a target number of waves to send to clear the board.

For me, the Puzzle Mode was the most enjoyable. However, my wife decided she preferred the Forever Mode. She just kept playing and playing, clearing spheres as best she could. She actually played for more than 40 minutes in one session. Chimes_level_mode_3

Chimes is an addictive and fun game to play. The music is interesting, and hitting the chimes and adding to the music playing in the background was nice. The graphics in the game are nothing more than colorful spheres, which at first seem overly simple. However, here is my take on them: The game is less about flash and more about pattern coordination. If the graphics were enhanced too much, it could detract from the gameplay.

All in all, SRRN Games did a great job creating a fun, addictive puzzler, and it is well worth checking out. If you are into beat games or music games, Chimes is certainly one to pick up. Personally, I look forward to where SRRN Games is going next.

To purchase Chimes, go to the iTunes page.

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About the Author, Patric Starr (A.K.A Rinjo)

I am a video game fanatic. I breathe and live video games. I play them every moment I get and if I am not playing them I am working on them. I love most games, and will give any game a shot, no matter the age bracket or gender targets. I love poking around these fantastic creations of art and actually appreciating the effort put into them. I do have a passion for bizarre games with unique hooks, the Katamari series being one of my favorites. Although I consider myself to be a gamer first and foremost, I am blessed enough to work in the industry I have so much passion for. But be assured, if I am not designing/writing for games or creating art on some level, I am most certainly playing!