First LookSpider-Man: Shattered Dimensions


Spider-Man: Shattered Dimensions

Developer: Beenox
Publisher: Activision

Release Date: 09/07/2010

ESRB: RP

Genre: action
Setting: comic

Amazing_01

So, I was at the Activision booth at E3 2010 looking at the all-new, upcoming Spider-Man game Spider-Man: Shattered Dimensions. I must say, this game has the most appealing art style of every other Spider-Man game I have ever played or looked at. Not only that, the creators of the game have FINALLY decided to put other realms of the series into play — my favorite being the Spider-Man Noir universe.

A mysterious artifact called the Tablet of Order and Chaos gets split into four pieces, creating problems within the Spider-Man universe. A mystic within the Amazing Universe tells Spider-Man how he can fix this by going into three different dimensions (aside from his own) and recover the tablet fragment in each. The three universes consist currently of The Amazing Spider-Man, Spider-Man Noir and Spider-Man 2099. Activision has also confirmed there will be a fourth one, but my attempts to drag it out of them were for nothing. E3_noir_on01

I didn’t get any hands-on experience with the game; a few of the devs were driving for me, showing me what’s what in each of the three announced realms. Each realm in Spider-Man also has its own unique traits to explore. In the Noir world, stealth is your best friend — hiding in the shadows to disarm your foes and lurking around, which stays partially true to the comic itself. The Amazing realm uses a lot of web-based combat to deal massive damage to its enemies. The 2099 world was a bit disappointing, though, because his special trait is extreme free-falling? I don’t quite understand, but it would have been much better had they used the Spider-Man Unlimited series instead.

All in all, Spider-Man: Shattered Dimensions looks like a solid game, and I do recommend everyone keep an eye out for it. The developers did a great job, and I hope this becomes one of the better Spidey games.

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About the Author, Marco D'Abbraccio (A.K.A futarker)

My name is Marco, and I have been working in the gaming industry for about six years. By day I'm an animator/mocap artist and enjoying doing everything pertaining to animation. It's a great job that allows me to be energetic and goofy, and I can always say I'm using it to study human motion hahaha. I'm originally from Philadelphia and have been all over the United States but am now stranded in Reno, Nev. There isn't much to me though ... I started doing marine biology and after a really messy accident involving a shark and a calf muscle, I dropped it and transferred my animation associates to a bachelor's, and the rest is history. In my free time, I stay really busy with a band (playing bass), karate (holding three world fighting titles), and gaming. My life right now is kinda mellow, and I like to keep it that way to avoid stress. A wise man once told me something very important and I hold it true to this day: "Shut the hell up and just do it ... don't think about it. Relax, have fun and leave me alone for the rest of the day ..." Ah, my grandfather is a wise old man.