First LookFinal Fantasy: The 4 Heroes of Light


Final Fantasy: The 4 Heroes of Light

Developer: Square Enix
Publisher: Square Enix

Release Date: October 5, 2010

ESRB: RP

Genre: rpg
Setting: fantasy

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I do not remember the exact day the original Final Fantasy game was released. I was only 3 years old at the time. I was only aware of Mario’s romp on top of mushrooms and Link’s journey through the countryside. Storytelling during that time was basic at best and nonexistent at worst. But it wasn’t the games’ fault: Cartridges back then had only so much memory available to store all of the information. It is not like today; a single CD has well over 800 MB available. Well, Square-Enix is working hard to take us back to the “good ol’ days” of gaming when it was all about games being light-hearted adventures. That’s what I thought of when I saw Final Fantasy: The 4 Heroes of Light for the Nintendo DS.

The 4 Heroes of Light is the first Final Fantasy game made from the ground up for the DS. The game follows a young group of teenagers who wander about the world in search of adventure. Not much about the plot was revealed, but the world looks promising.

In fact, a fair amount of space is available for wandering. Even though the world looks a bit grainy, it feels like a storybook. The visuals are almost pastel-like, giving an air of innocence. Furthermore, the game seems to move smoothly. This is especially true on the world map as the game scrolls from one area to the other. Combat also moves around smoothly. 961297_20100615_790screen001

Preparing for combat is actually where things begin to get interesting. Each character can wear a crown, the game’s version of the Job Class system. For example, a character can wear a bandit’s mask, allowing him/her to steal items from enemies. There is a warrior’s hat and the traditional black mage’s sombrero. Each crown can be encrusted with jewels, further enhancing its power.

When combat begins, each character can “store” so many ability points. Or as I like to think of it, “action points.” Each action during combat takes up so many points, and each character starts with two points. The traditional item and fight commands only take up one point, while the cure and fire spells (respectively) take two. Characters can boost this by one point each round by choosing the “Boost” command. Regardless, each character regenerates one point each turn. 961297_20100615_790screen003

From there, everything flows like a traditional role-playing game. The fastest character goes first, and the slowest goes last. Attacks hit different ranks. Physical attacks usually go for monsters in the front, while spells hit monsters in the rear. How well this will work is yet to be seen.

Final Fantasy: The 4 Heroes of Light seems to be coming along rather well. It harkens back to the simplicity of the olden days while retaining a modern feel. In other words, it could be considered fun “comfort food.” Final Fantasy: The 4 Heroes of Light is to be released Oct. 5. For more information, visit http://www.ff4heroes.com/.

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About the Author, Evan Csir (A.K.A Psychphan)

Hi, my name is Evan. I’m an RPGaholic and hard core gamer. I graduated from college in 2007 with a BA in English (Gasp!) and psychology. I’ve been playing video games since the age of three. My first game, ever, was Super Mario Bros. So yeah, I’m pretty darn good at this video game stuff. And persistant. I like RPGs the best because I can look at it as literature. This is especially true for the Shin Megami Tensei games and The Digital Devil Saga. I enjoy horror games due to their psychological nature, like Silent Hill 3. I don’t like FPS or anything that relies too much on the first-person perspective; they make me dizzy and nauseous. Ironically, I love Metroid Prime and Half-Life 2. Hmm... Where’s Alanis Morissette when you need her? I really like it when games are creative and technically pull everything off. In this case, my favorite game is Ico. I loved it due to the presentation and the way the characters interacted with each other. Yorda and Ico didn’t speak the same language, so they had to rely on gestures and other forms of communication. I also occasionally enjoy bouts of Mario Kart: Double Dash and Smash Bros. Melee. Overall, I’m rather boring. I stay home, read my homework, occasionally write, fool around on the computer, eat, and sleep. Except for those days that I travel to school. I sometimes am inspired to write poetry (if you really want to read it, just ask). I play piano from time to time. And my favorite book genres are psychology books, occasionally poetry, and most of all, mysteries. And I’m “addicted” to herbal teas and Starbucks coffee.