What seems like a lifetime since the last installment — at least compared to the torrent of regularity we witnessed on the Guitar Hero front last year — the joyous inevitability marches on. Another Q4 means another metric fun ton of gaming to carry on our shoulders, running to and fro with the burden of what many would consider an excess of entertainment. Guitar Hero: Warriors of Rock tries its best to solidify and streamline one heap of an experience, rather than spread its epic self thin across several titles.
Songs, plastic instruments ... I hope anyone reading this has played at least one Guitar Hero-related game sometime in the past five years. By now, the formula has been noticed, rediscovered, engineered, stabilized, experimented with, tortured, abused, re-imagined and exhausted, much like this description. You pick up your music controller of choice and either strum, slap, strike or scream your way to victory.
Between the guitar, bass, drums and vocals — and any band combination thereof thanks to recent innovations — there should always be something for everyone who wants to jump in. The only thing friendlier than the ways to play is the amount of difficult tuning involved. Ranging from picking a song and letting no fail do its work, or sweating out every ounce of effort while trying to FC (100 percent) the hardest song in the game, there are few rivals in the gaming universe that involve such constant evolution as far as the chance to understand and continually improve your skill and involvement in the experience. The instruments may be plastic, but to conclude that you couldn’t spend literal years mastering any one instrument and still not be anywhere near close to perfecting the craft is nothing short of a reality. Easy mode exists, too.
Guitar Hero: Warriors of Rock takes all of this for granted going in and already has all of the basics under its belt. The main focus of the game is to remind any wayward Guitar Hero fan why they loved the series in the first place by providing an amazingly diverse yet endlessly fun set list, with an array of ways to play, challenge and enjoy. The two largest portions of the game you’ll be spending most of your time with will be Quest mode and Quick Play+, and both are executed with bloody goodness.
Epic cheese is a great way to describe Quest mode, and the mood begs for nothing else. Narrated by Gene Simons (with a precise amount of corniness in his delivery), the tale of the quest to save the Demi-God of rock and music itself could only be undertaken by the Guitar Heroes that have been featured throughout the insane storylines. Quest mode itself tries to play with what you would expect from a basic presentation of the set list and pushes itself to impress and dazzle you without ever shifting the focus away from the rightful heir to everyone’s attention, and that’s the music at hand.
The mixture of the set list with the cinematic presentation of the story is really what creates the charm of quest mode when combined with the all new rock transformations. More than just distractions, the rock powers acquired after said transformations add not only to the on-stage visuals, but fundamentally change how you will play and score in any of the songs. Some might reward you for hitting a lot of notes with more star power, while others actually bail you out in case of failing so you may continue playing without delay. Taking the journey with all of the different Guitar Heroes, watching a ministory unfold and then having their powers combine was way cooler than I was expecting. Top it off with an awesome cameo by Rush (the entire 2112 album), custom songs made exclusively for the game by Dave Mustaine and an ending that hilariously defied expectations, Quest mode starts, continues and ends with mindfully ridiculous style.
Though Quest mode offers a lot of bang for your buck — and a very cool new way of playing — the core experience of picking a song and rocking out still rightfully exists in Quick Play+. The + signifies the amount of options you have from here on out. The sizeable set list (93 songs) at base value (without any of the downloadable content or imports available) has instrument-specific challenges for you to accomplish even past that infamous five-star rating that might push you to see the set list to its insane ends.
Guitar Hero: Warriors of Rock has a decided focus on harder rock and metal, doing its best to emulate what Guitar Hero III: Legends of Rock was known for, blistering fast passages and awesomely thick solos. Though, as to stifle any concerns about learning curve, the many features and charting quirks of Guitar Hero 5 are also present. So although the hard rock and metal focus exists, the extra features, such as no fail and, even in its simplest musical form, variety, makes sure everyone will find a favorite tune that doesn’t require head banging to enjoy.
I found myself intrigued and downright addicted to several bands I had either never heard of or didn’t spend more time listening to. Some of the acts in question include Blind Melon, The Runaways, The Cure, Band of Skulls, RX Bandits, Red Rider, Snot and Arch Enemy, to name but a few. Half of the songs mentioned aren’t even extreme shred fests and are just good old-fashioned musical talent and note charts that entertain without being boring or trying. The game seems to have the most thoughtfully varied set since Guitar Hero III, somewhere between surprising and superb, without a boring chart in the mix, even on the slower numbers.
A good time to mention on top of the large pile of improvements I’ve mentioned is the redone music store, the borrowed (and very slick) lobby system from Guitar Hero 5 and the party play mode (press a button and you’re playing). The team at Neversoft seemed to have thought long and hard about what best parts from the Guitar Hero series to pick from, and from my perspective, cherry-picked all of the best to borrow. The game from its tip tops to its low bottoms are a special kind of polished, which might be a direct result of them focusing on one project instead of several.
You might be wondering if I’ve saved the next half of the review to bitch and complain about all of the negatives I forgot to mention in the first half. Nah, they are few and far between. One of the only major letdowns is the online community seems to be already in the process of destabilizing. I can’t count how many different times of any number of different days in the week I tried getting games only to have my bandmates pick the same four songs and then promptly rage quit out. I wasn’t able to discern if some unforeseen network issues existed or if everyone in Guitar Hero: Warriors of Rock is really that sporadic when coming to terms with what song you might want to play, but I do know it was one of the only Guitar Hero titles I had such extensive trouble with online — and from a very early time after release. The functionality there works, and the integration with unlockables and progressing through set lists with friends definitely exists, but don’t be expecting many random jam sessions to work online, as it didn’t for me.
Still, a nice feeling washes over me as I sit back and listen to some nice tunes from the Guitar Hero: Warriors of Rock menu, satisfied after a solid week of almost nothing but rocking out and looking forward to the intense replayability that awaits me. There exists a feeling of something bittersweet as well. Guitar Hero: Warriors of Rock marks Neversoft’s last entry into the Guitar Hero series, after working on the games for more than half of the lifespan. This final entry drips with thank you, and the quality there definitely shows.
I have no reservations recommending Guitar Hero: Warriors of Rock as a definite music experience and would push everyone, even those who had better luck in full rock bands than as standalone Guitar Heroes to invest. From here on out, the obvious uncertainty might indicate this might be the last time convenience and reliability meet with such ease, but you never know. Entertainment and appeal aren‘t synonymous. A game series doesn’t need to cater to millions and millions of people to be fun ... that’s just how you make a ton of money.