Aura: Fate of the Ages

  • March 5, 2005
  • by: Ed
  • available on: PC

Aura: Fate of the Ages

Developer: Streko-Graphics Inc.
Publisher: The Adventure Company

Release Date: 06/29/2004

ESRB: E

Genre: adventure
Setting: fantasy
Now, I want to warn our readers that although I've played the occasional point-and-click puzzle-solving adventure game now and them, I stopped being a fan of them quite some time ago. It's not that I hate them, but in the evolving world of gaming I've discovered other genres that I simply find more appealing. When I took on reviewing Aura: Fate of the Ages, though, it was with the idea of branching out again and trying to experience what this genre had to offer these days.

However, as I played through Aura I had to wonder if I was still playing an adventure game or if I had mistakenly loaded up a puzzle game I didn't know I had on my desk. This game is puzzles and puzzles and yet more puzzles from the beginning, with a very light story seemingly added to it. But lets move on to describing part of my day one experience.

I sit down and boot the game up, and I find that it has a rather intuitive interface. After a few clicks here and there, I was able to move around the world and figure out how to interact with objects and access my inventory. That's a very good thing. The game then opens up with a story that is a bit generic as far as fantasy stories go. You play the role of Umang, and are entrusted by your mentors to protect four rings of power. You spend the game trying to stop the villain from getting them. To do this, Umang is going to be traveling through different worlds in search of artifacts that will allow him to unlock the power of the rings. The music at this point is very decent, and I'm kind of getting excited about it. Even though the story is your generic 'save the universe' story, so far the game is doing a great job of drawing me into it.

So, I arrive to the first world. Of course, my gaming instincts kick in and I save, save, save. I find a note that is intended to give me some sense of direction, and yet it fails miserably at it. Because as I stare at the room in front of me, I'm left to wonder what exactly I should be doing to achieve what the note wants me to do. From here it's puzzle time! So I start working on the first puzzle.

I flex my brain muscles, and I start working on the puzzles. To Aura's credit, the puzzles or most of them kind of make sense. However, there are a lot of puzzles where you're left facing a funny looking machine that is obviously some kind of piece of technology that our human minds aren't familiar with and your only choice is to try out different buttons, levers or item interactions in order to make it work. The game does have a journal of sorts where you record hints as you go along, but honestly I didn't find the hints that helpful. There were some very nice animations that although pretty to look at, still weren't enough reward for the puzzle solving. The characters were not really very memorable. The story never seems to pick up form its generic start and is not compelling enough to make the insane amount of puzzles bearable.

Like most games of this kind, there's a lot of pixel hunting here. The crisp graphics helps make this aspect of the game a little easier to handle. There are some rooms, though that are simply too dark and it becomes very hard to make out the details, even with my contrast and brightness cranked up. The fact that the technology in the game's worlds is very alien in nature makes sense from a storyline perspective, but works against you, making it hard to figure out what each object is supposed to be doing.

I have to say, the game seemed to run quite smoothly for me. Hardcore adventure/puzzle games might find a good time in this game. To those that may be looking to get into the genre or are not familiar with it, I wouldn't recommend this game to. You've seen me mention puzzles a lot through this review and there's a good reason for it. The game is really more a puzzle game passing for an adventure game than an adventure game with the required puzzles. The puzzles although logical in most cases, tend to depend on images that are very good at exciting the imagination, but not very good at conveying their nature to the gamer. Aura: Fate of the Ages is a good brain exercise, but in the end I didn't find it a very fulfilling one.

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About the Author, Eduardo J Questell (A.K.A Ed)

If I had been able to play games while inside of my mother's womb, I'd have done so. The first system I ever had was the Atari 2600 followed by a Tandy Color Computer. From there on, I was hooked. I'm particularly attracted to role playing games (a passion that extended to tabletop gaming through college) and action/adventure games. I don't like puzzle games a whole lot, although I enjoy strategy games, particularly real-time ones, quite a bit. I can have fun with First Person Shooters, often finding them very cathartic, but I tend to avoid survival horroor games because I find myself too stressed out.

I was a software engineer until events in my life gave me a kick on the behind and I found myself exploring my true passion, writing. Other than gaming, I love reading, especially fantasy and science-fiction. I like my games to be challenging, but not frustrating. Although I don't want to see games becoming books with pretty graphics, I don't mind seeing solid storytelling in my games.

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