ReviewAssassin's Creed: Brotherhood


Assassin's Creed: Brotherhood

Developer: Ubisoft
Publisher: Ubisoft

Release Date: 11/16/2010

ESRB: M

Genre: action
Setting: historic

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Assassin’s Creed: Brotherhood is quite possibly the best installment in the Assassin’s Creed franchise. There is simply nothing in the game that can disappoint anyone.

If there is one thing standing out in my mind, it has to be the experience. There is so much to do in this installment I sometimes felt overwhelmed. To be rather honest, I felt somewhat worried I would not be able to ever finish the game. That is precisely the way I wanted to feel, though; I needed that sense of being overwhelmed. I play too many other games nowadays that I have not felt anything but boredom. Assassin’s Creed: Brotherhood made me feel alive in this game — just like I personally was Ezio, and I was one of the most awesome in the world. 996093_20100916_640screen003

Ubisoft Montreal did a fantastic job putting this one together. I can honestly say with everything I am, Assassin’s Creed: Brotherhood SHOULD BE Game of the Year!

The controls are phenomenal as they should be — since this kind of game would be destroyed by bad controls. Ubi pulls it off, though. It is very fluid, and it is easy to learn and understand. However, I found the camera movement to be twitchy sometimes, like a hiccup. Although I cannot attribute that to the game, because many things factor in when talking about something like that since I do use a wireless controller. Other than that, as I said, the controls are flawless. 996092_20100927_640screen001

Graphically I think Assassin’s Creed: Brotherhood is far superior to anything out right now. Using this on any HDTV or monitor is bound to shock and awe. Every single piece of Assassin’s Creed: Brotherhood has been awe-inspiring to me. As a game designer, I am blown away by the amount of detail in all of the aspects of the game. It’s fascinating when the horse looks JUST LIKE a real horse when running — down to the very muscle movement in the back. I am sorry, but I just don’t think you can do any better. It is — in my opinion — the most graphically empowering game in the last decade. I understand this is a bold claim/statement, but it is my honest opinion it is the best game out today.

Multiplayer is quite fun, too. Although, I found only one game mode I liked, in which there were two teams of four, and one team had to hide while the other had to track them down. I found it was keeping me on my toes a lot more than the other playlists. Not to mention I am a team player; I like teams and not flying solo. I also loved the progression system and what it had to offer. Really, it was a perfect match to this style of game. I was hoping to catch more people playing it, though, since it is a very unique and robust system. It’s a shame to see not many people (when I was playing) playing. 996093_20100916_640screen004

There is one thing that really stood out in my mind as far as gameplay goes, and that is the Assassins. I really loved the fact I could recruit more and build them up to be awesome weapons of mass destruction. I can honestly say they were lifesavers at some points in the game — like taking down a few of the Borgia towers — and on more than one occasion. I don’t know how many times I would try to kill those stupid Borgia captains in order to regain power, and they run. I hate chasing things, I really do, so I call in the cavalry, and they do my bidding. I can say all but one did it rather well — the one that didn’t, I accidentally ended up knocking him off a very high rooftop.

Overall, though, Assassin’s Creed: Brotherhood is perfect in every sense of the word. I am still playing it, and I will continue to play it as long as I possibly can. Who knows ... someday I may want to put up an expansion review of Assassin’s Creed: Brotherhood. All in all, buy this game. It offers a vast amount of time into the story and gameplay that it is sure to not disappoint a single person.

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About the Author, Terry Vallo (A.K.A BlueMark)

BlueMark is an independent game designer and student at Full Sail University.