ReviewBattlefield: Bad Company 2


Battlefield: Bad Company 2

Developer: EA Digital Illusions CE
Publisher: EA Games

Release Date: 03/02/2010

ESRB: M

Genre: shooter
Setting: military

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There is a great deal to say about DICE/EAs’ stellar performance in Battlefield: Bad Company 2; however, let me lay down some facts about my relationship with this franchise.

I have been an avid Battlefield “fan boy” for quite some time now. I guess it starts with the countless hours logged on to online play; or maybe the thousands upon thousands of kills I have racked up. Make no mistake about it, the Battlefield franchise is one of the best around — period. When news of Bad Company 2 started to circulate, I found myself in “fan boy mode,” which means I spent hours scouring the Internet for new news and new clips or pictures. Although, I will say I am not like most Battlefield fans; I started with the first Bad Company, and from there, I became an instant fan. 957916_20090602_790screen001

Let’s get back to Bad Company 2, though.

For the second installment in the Bad Company series, the cast is back, which provides comic relief for players. I can honestly say I died laughing at most of the clips; the snarky remarks from Haggard and Sweetwater are sure to keep you laughing throughout the game. I think the voice actors did a phenomenal job at creating life from these characters; each voice fits the character perfectly. This day and age, it is hard to find a game in which the voice actors fit the mold in the characters.

Graphically, though, is where Bad Company 2 shines. As a game designer/level designer I have been dying to get my hands on the Frostbite Engine, which is what is used to power this beast. Make no mistake about it, the Frostbite Engine is one of if not the best gaming engines around. Most of the levels are incredibly detailed, which means you cannot get lost in the 2-D blades of brush. Instead, you have highly detailed environments and a full workout for your HDTV. I am actually quite surprised by how great the Frame Rate Per Second is in such a detailed world. 957916_20091029_790screen003

One thing DICE/EA has ALWAYS gotten right is multiplayer, and they have got it right once again. Multiplayer is such a robust machine in itself, I am shocked it does not require a second disc. There is a very good selection of weaponry and additions you can make to it. Generally when I play, I use the M95-M911-C4-12xScope-Machine Gun. Why? I am a bushwookie, that is why! However, I am not your average recon; I do exactly what the name implies: RECON. I take out my pistol and go into enemy territory, killing all those that get in my way (which occasionally included allies — WHOOPS). I am not one of those bushwookies that sits in one spot for the entire game just because I am afraid to be shot at (but I used to be). Back on track, though ... Bad Company 2 has one of if not the best multiplayer experience online to date. That is an insanely bold claim, but it is a claim that is valid.

I am amazed at how detailed the sounds of the game are as well, which is a HUGE plus for me. I used my Plantronics Gamecom 777 7.1 Surround Sound Headset for the purpose of gathering information. Well, I had my M95, getting ready to snipe an unsuspecting player right in the face ... I line up the sights right on him, hold my breath and FIRE ... my ears started to ring, but before they did, I was in a world of bliss. The guns in Bad Company 2 sound SO amazing — more amazing than any other game on the market. 957916_20100212_790screen002

Overall, if you still do not own Battlefield: Bad Company 2, you must go out and get it right this very moment. It is the best game out thus far, and there is no way you will be disappointed with it ever. Once you go out and get it, write me so I can get on and school you on the ways of the proper bushwookie!

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About the Author, Terry Vallo (A.K.A BlueMark)

BlueMark is an independent game designer and student at Full Sail University.