ReviewClash of the Titans


Clash of the Titans

Developer: Game Republic
Publisher: Namco Bandai Games

Release Date: 07/27/2010

ESRB: T

Genre: action
Setting: mythical

976418_20100727_640screen003 Clash of the Titans may have not been the best game of the year, but it did a fair job at implementing quests in the game. I didn’t particularly care for some of the choices the developers made for this title, but it helped implement fair gameplay. The game mechanics are not great, but they do a fair job of creating an action-adventure game that is somewhat convincing.

I have played many other action-adventure games, but there were many problems with Clash of the Titans. The first problem I ran into was this game seems like a knock-off of another mythology game. Clash of the Titans was a late release, which didn’t help the game’s credibility. As for the storyline, the game runs over the same thing: helping people on quests and finding items. In each quest, the player fights some gruesome monsters and scary bosses. 976418_20100505_640screen009

The story starts with you and your earthly parents living on an island called Paxos. You are the hero Perseus, the son of the Greek god Zeus. The soldiers of Argos are rebelling against the gods and try to destroy the Colossus on the island of Paxos at the Mount of Idols. The gods are furious and strike them down. Therefore, because of the soldiers of Argos, the gods’ fury falls on the people of Paxos even though they wouldn’t harbor the soldiers. Your first quest is to help your earthly father and the villagers so they are able to catch their food. They believe that the gods have something to do with it, so Perseus battles some of the gods’ army to clear a way for the villagers to gather food. As the gods try to destroy the island of Paxos, they kill Perseus’ parents. Driven by the death of his parents and by his anger, Perseus wages war with the gods.

As Perseus, you start pounding on monsters with the usual mixture of strong and light attacks combined into combos. In addition to the sub-weapon system, you can collect 80 different sub-weapons from the monsters you battle. They are divided into 10 or so categories of weapons, such as swords and axes, and more creative ones, such as the stones that add ability-type attacks. You can also get some of the weapons to perform a “Sub-Weapon Seize,” which initiates a quick-time event accompanied by a slow-motion kill animation while the enemy is injured. 976418_20100505_640screen001

A good thing to remember about your enemies is that your enemies are only vulnerable to certain weapon types, which makes you go back and forth switching from one weapon to another from your four quick-slots on your d-pad. You can only get to upgrade your weapons by using your Sub-Weapon Seize move over and over again. The sub-weapon system seems to become more of a chore rather than being slightly interesting, which made it more fun to play at times but still was a chore to accomplish.

The graphics were not very good at all. I think that with a little TLC Clash of the Titans could have looked better. Each character was jagged looking in appearance and seemed more like a PlayStation 2 game than a PS3 game. The levels looked nice, but there was not enough room for combat in some of them. All of the environments look outdated and didn’t inspire me to want to play more of the game. The characters were blotchy as were most of the graphics in the game. The cutscenes were also really dreadful. The audio was average. The soundtrack was alright at some parts of the game. The vocals were not great and seemed very dull at times and didn’t give the game any edge that it could have used to brighten up the game. There is nothing I can elaborate on for the audio or graphics for this title that could give you a better idea. 976418_20100608_640screen005

Overall, I think Clash of the Titans really needed some work to clear the many problems. The storyline was OK and went along with the movie some but didn’t give me a thrill factor. It seemed dull at times and didn’t go over any specific details that could have been added to give the game more depth. As for the battles, you are going along just hack and slashing through the game; it could have used a better battling system. The monsters you fight with the weapons changes seem too much at times but sometimes made the game interesting. The graphics needed some work, and they seemed very outdated. Also the audio could have been adjusted for better sound throughout the game. In addition, the voices for each character could have been done better or well-fitted. Overall Clash of the Titans is average but not as fun as I thought it would be. If you like hack-’n’-slash games and don’t care about how well something is made, this would be an OK title to get. I’d say rent it first.

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About the Author, Tommy Rodgers (A.K.A Tommy_Gun)

Tommy started playing with the Atari 2600 when he was about 8 years old. Two years after that, his father bought him a brand new Nintendo, and since, Tommy has been addicted to games. Tommy is a full-time student at Full Sail University working toward a bachelor's degree in video game design. He's more into gameplay than story, but he does think that story creates flow in a game and makes the game more interesting. Tommy doesn't like games that have too much story, though. He likes games that have three-fourths gameplay to one-fourth story. To him, gameplay makes the game fun and interesting. Tommy also believes if you are a designer, you have to have that gift to let yourself see all sides of the spectrum of the industry. Games have choices that make the game interesting to the player and those choices need to be logical not irrational. With making games, everything is essential to the creation of the game as a whole. A movie without sound is like a game without gameplay. Everything is accentual to the game as a whole — that is how games create the fun within them.