Hoverboard ASDF

  • March 16, 2005
  • by: Terin
  • available on: PC

Hoverboard ASDF


Release Date: 01/17/2005

ESRB: NR

Genre: racing
Setting: futuristic
You know, before I even started playing ASDF Hoverboard I wanted to make a great "Hover Bored" joke in my review. Sadly, ASDF Hoverboard is a surprisingly fun title that captivated me for many hours. Though the beta test was hardly bug or flaw free, it is very playable and very enjoyable. Here's the lowdown.

Yes, you are some kid with a hoverboard! Do you spend your time working minimum wage at a gas station? Heck no! You take your hoverboard to the local park to show up all those no talent clowns. I, PunkKidTerin, am the master of the hoverboard and you will eat my repulsor lifts… or whatever makes these things fly.

Basically, it is a massive multiplayer game where you race other players on hoverboards. In each track there are one or more jump ramps to hit. Jump ramps allow you to perform 1 of 4 assigned tricks (tricks are performed by pressing A S D or F… and the mystery of the weird game name is solved). There are 4 levels of tricks, ranging from easy to difficult. Each trick has a trick meter where the key must be re-pressed in a given range to successfully perform that trick. The harder the trick the smaller the success range is. Success means a speed boost, but that isn't the main reason for tricks. Each trick has a "Perfect" spot on the meter, perfects are everyone's' goal. Different tricks perform different special abilities, such as a stat boost, slow down everyone ahead of you, give you extra boost power, or protect you from all attacks; the harder the trick the longer and more powerful those abilities.

This brings us to the next fine point of the game: attacking players. On each map there are spots that contain items to use to either help you or hinder your opponents. They range from attack effects to defense effects to boosts. Using your items wisely will give you an advantage to take the lead or protect a lead you already have. That isn't the only way to take the lead though. You can shave a lot of time off your laps by avoiding the various traps on each board and making tight corners or having a high max speed. It may sound easy but avoiding traps on a speedy hoverboard can be quite tricky when you are both moving.

As I suggested above, having good cornering or a good max speed will help you win and win often. Each character has stats that they can improve with equipment and levels. As you gain levels past 30 you get to add one point to any stat. Additionally you can outfit your character to wear items you win from races (at random) to give them additional stat bonuses. The best starting equipment you get from something called "Quests." Don't let the name fool you, they aren't quests; they are just time trials. Still there is lots of money and items to be won by successfully completing time trials. Later the best equipment you make yourself by finding gold enchant scrolls and building your own set of equipment.

This, in turn, brings us to the two major pitfalls of this game. The first is the level/stat system. The fact is, two people of equal skill with 10 levels difference, can't even compete. The stat system makes it near-impossible for any skilled high level person to lose while racing low level people. Initially the reaction is "So what? They earned those levels." The problem is people make rooms and kick out anyone who enters that is higher than them (or sometimes even anywhere within 5-10 levels of them). This happens OFTEN, as in, it will probably take you, on average, 10-20 rooms to find a fair game. Because I am so "awesome" at this game, it was not uncommon for me to win by large distances in an even match. This often resulted in me being kicked out of a fair room as well. Fact is: I want a fair race but nobody wants to lose.

Pitfall number 2 is lag. Like any action MMOG lag is a major factor. Many of the players are from different countries and the ping times between them are sometimes very long. This resulted in some very strange behavior in games: For instance if you are lagging and are hit you will keep going for a few seconds before it takes effect. A smart player can use that to aim the "spinout" to occur on a jump, negating the effect. Also lag can cause the positions of players to go crazy. Fireball effects, which are fairly common, only attack the person in first place. In many slow games it is not uncommon for the laggy person who fires them to strike the person in second, third, or even fourth!

Other than that, this game is quite fun. Grab your hoverboard, a set of fresh gear, and get out there and show the world what speed is all about. Find random items, gain money, get new gear, and gain levels from racing…it's everything an RPG has, sans the boring point and click combat. Hopefully by the time it is fully released there will be a few more tricks and equipment, but overall it is shaping up to be a very fun product.

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About the Author, Joseph Lieberman (A.K.A Terin)

I am the PR Manager for a successful game company and enjoy writing reviews for non-competing products. I am married to a lovely wife and we have a lovely daughter named Rowan, who is currently two. I am also a professional juggler and swordfighter, which comes in handy in a variety of situations.