ReviewTreasure Seekers 3: Follow the Ghosts


Treasure Seekers 3: Follow the Ghosts

Developer: G5 Entertainment
Developer: Big Fish Games

Release Date: 06/23/2011

ESRB: RP

Genre: seek and find
Setting: cartoon
Mzl

I remember being a kid and enjoying Highlights’ Hidden Pictures. Of course, what kid didn’t enjoy that. Now, developers in the casual gaming department have gravitated toward hidden-object games because almost everyone knows the basic premise. One developer has mixed this with adventure elements to create Treasure Seekers 3: Follow the Ghosts for the iPod Touch and iPhone.

Treasure Seekers 3 follows two siblings, Tom and Nelly, as they explore Europe for clues on treasures. Coincidently, they are also ghost hunters and help the undead (and other paranormal entities) find peace. The plot, overall, is rather bland as it tells you everything you need to know (most of the time). And by the time it gets interesting, it is over. Mzl

Graphic wise, it looks really good for an iPod game. It’s hard to believe that something from the PC looks great on a small screen. Plus, zooming in and out to find those artifacts doesn’t harm the resolution. There are libraries, frozen tundra, haunted English countryside complete with undead Templar, an Egyptian pyramid and a ruined windmill waiting to be explored. What I really liked about the graphics is that in each area there was at least one animated character. It wasn’t much, just a character present doing an action — such as petting a cat. It makes it seem like the world has a personality, not just a barren world waiting to be solved. The only issue I have with the game is that sometimes it will slow down after a while. And the only way around it is to close the application down from the system’s tray.

Gameplay is, essentially, a hidden-object game with strong adventure elements. This means you will hunt and peck your way around the levels looking for the proper tool to progress, then hunt down a bunch more in what could be figured as “the same messy closet.” The odd thing is, it works. You’re never really doing one of the two for too long. The levels only have four “rooms,” so backtracking is kept to minimum. However, just like most adventure games, it is easy to feel “clueless” at times. Sometimes the game gives you the info needed to properly move forward. The majority of the time, the “hint” button” is the only way to move forward. The game does not recognize fast “clicking” and will ignore repeated attempts. So if you’re looking for an item, it’s best to wait for the “hint” button to cool down. Mzl

Sound design wise, everything is rather solid. There’s the “magical-you-found-it” sound, creaking doors, turning of a windmill, a hungry plant (and yes, it is massive), howling wind and the cackle of fire. Music is basically the same tune repeated. And the major issue I have with it is that if it is muted, it isn’t missed. Insult to injury is the fact that it lacks voice acting, something that the game practically begs to be present. Yet again, I have no idea of how difficult it would be to add voice acting. It just seems to be possible since the game feels like a good PC game.

This isn’t to say that I did not enjoy my time with Treasure Seekers 3. I did enjoy it, warts and all. I just see a better game struggling to get out, to come to the surface and attract much more attention. Its concept is sound; it just doesn’t reach the lofty goal that it sets before itself. So if you’re looking for a solid casual adventure game, look no further. But don’t be surprised if it leaves you seeking for more in the adventure genre.

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About the Author, Evan Csir (A.K.A Psychphan)

Hi, my name is Evan. I’m an RPGaholic and hard core gamer. I graduated from college in 2007 with a BA in English (Gasp!) and psychology. I’ve been playing video games since the age of three. My first game, ever, was Super Mario Bros. So yeah, I’m pretty darn good at this video game stuff. And persistant. I like RPGs the best because I can look at it as literature. This is especially true for the Shin Megami Tensei games and The Digital Devil Saga. I enjoy horror games due to their psychological nature, like Silent Hill 3. I don’t like FPS or anything that relies too much on the first-person perspective; they make me dizzy and nauseous. Ironically, I love Metroid Prime and Half-Life 2. Hmm... Where’s Alanis Morissette when you need her? I really like it when games are creative and technically pull everything off. In this case, my favorite game is Ico. I loved it due to the presentation and the way the characters interacted with each other. Yorda and Ico didn’t speak the same language, so they had to rely on gestures and other forms of communication. I also occasionally enjoy bouts of Mario Kart: Double Dash and Smash Bros. Melee. Overall, I’m rather boring. I stay home, read my homework, occasionally write, fool around on the computer, eat, and sleep. Except for those days that I travel to school. I sometimes am inspired to write poetry (if you really want to read it, just ask). I play piano from time to time. And my favorite book genres are psychology books, occasionally poetry, and most of all, mysteries. And I’m “addicted” to herbal teas and Starbucks coffee.