ReviewSpirit Walkers: Curse of the Cypress Witch

Spirit Walkers: Curse of the Cypress Witch

Developer: G5 Entertainment
Publisher: G5 Entertainment

Release Date: 09/13/2012


Genre: seek and find
Setting: fantasy

Spirit Walkers: Curse of the Cypress Witch is a hidden-object/puzzle game, but with a lot more story than you usually get on this type of game, especially for an iPhone version.

You and your friends are in a wilderness area investigating a ghost known as the Cypress Witch. You, Maylynn, are the skeptic of the group, while Rowan, Moonflower and Betty are the believers in the supernatural. Wouldn’t you know it — it isn’t very long before seeing mean dark spirit brings you around to their point of view.

There are some basic settings you can do for the game before you get into the meat of things. Mzl

From the main screen, you get to name your save game. It says you’re naming your character, but since you’re playing as Maylynn, you’re really just naming your save. You can tweak the sound settings for sound effects and music. You can look at the game credits. You can check out the Achievements screen, which I recommend doing right off if you’re someone that likes to earn special awards as you play. You also can connect with the game site on Facebook, or tell a friend about the nifty new game you’re playing. There’s not a difficulty setting. It wouldn’t really make sense to have one within the storyline.

I don’t want to give away spoilers to the story, so I won’t. I started out a little slow, but the story has really drawn me in as I get further into the game. I want to find out what happens next, as much as I want to solve the game puzzles, if not more.

You will find the gameplay is very linear, but in this case, it makes sense. The game has to flow in a certain order, or you lose the entire story element. Mzl

The music is really nice in Spirit Walkers. I would say it’s very soothing. The graphics are gorgeous. I have loved all of the settings I’ve seen so far. Spirit Walkers is a real treat for the eye. Even on a screen as small as an iPhone, it is really something to look at.

You are given the option of a tutorial mode when the game starts. If you’re new to this kind of game, I would leave it on. If you’ve done a lot of hidden-object/puzzle games on the iPhone, go ahead and toggle it off. Either way, it’s not that intrusive and only lasts for a little bit at the beginning.

This is one of those games where you will be tapping around a lot on the screen. More than once there have been items hidden behind other items that you have to move out of the way. There’s no time penalty or tapping penalty, so just go with it. Mzl

Happily, there is an option to reset a puzzle if you get it too messed up, or skip a puzzle if you just can’t get through it. There’s no penalty for skipping, but I really hated having to give up. There is one puzzle that starts with a grid of tiles that are all flipped over. You have to tap the tiles to flip them all over to the decorate side. Tap a tile, and it plus all adjacent (non-diagonal) tiles flip over. No matter how many times I tried this, I kept ending up with just one tile that I couldn’t figure out. Grrrrr.

I did find that sometimes the game was not registering when I tapped things near the edge of the screen. It does require you to tap some things pretty precisely, especially in the bracelet/bead search and puzzle.

There is hint button available if you get stuck. I like that if you’re not sure what to do next and tap the hint button, it will highlight where you need to tap to go to another location. There are some puzzles that will need things from multiple locations, and it’s nice to be able to double check that you’ve gotten everything before you move on.

I am really enjoying Spirit Walkers. I can’t wait to see what happens next. I only stopped playing last time when my phone died and had to be plugged in to recharge.

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About the Author, Noelle (A.K.A Alladania)

I’m a working mom — married with one child. My daughter is 10, and she has autism. Everything else in my life moves around this core. Online gaming has been a big part of my social life over the last several years due to the difficulty of going out and about. I have to say that my daughter Alissa is awesome at computer games. She has skills with electronics that amaze me. When I get away from the computer, I like doing craft projects (knitting, crocheting, sewing, painting, quilling, whatever sounds fun) and reading. I mainly read suspense these days, but I have a pretty eclectic collection and a library of about 6,000 books. I’ve been using a computer since grade school — I started with an Apple IIe and have upgraded considerably and many times since then. I played Dungeons and Dragons for at least a few decades. I met and married my husband through gaming. He was my DM. I stopped tabletop gaming more from lack of time than anything. It’s easier to meet and game with friends online than it is to coordinate real-life schedules around my daughter’s needs.