Bigfoot: Hidden Giant is a hidden-object/puzzle game for the iPhone (at least that’s the version I tried).
The opening screen has the usual options — you name your save game, you can adjust the music and sound effects in the options menu (where you can also turn tips on or off). There is an extras screen full of things that have to be unlocked through gameplay, so I couldn’t tell you what might be there. In theory, you’ll have top secret items, minigames, webcam footage, movies from the game, and can see the credits. You have the option to tell a friend about the game and to connect to it on Facebook.
There are achievements in the game, but I didn’t see the list until I unlocked the first one during the tutorial. After that it’s on the pause screen (where you can resume the game or go to the main menu).
Once you start the game (no difficulty settings that I can see) you have a faux news broadcast about a supposed Bigfoot sighting. The newscasters discuss whether it’s real or a hoax by environmentalists.
I have to say that the faces creeped me out — especially these two guys. The scenes and backgrounds are all animated, but the people look real, except not. The mouths move as they’re talking, but the eyes are mostly in a fixed stare. Animated to match the background would have been better than this.
The game does have a tutorial. You are Linda (which you’ll find out soon enough) and you’re dropped into a dream sequence where the tutorial kicks in.
There is some voice acting in the game. Some of it was OK while some made me wish for an option to just have subtitles.
This is a game where you have things hidden behind other things — sort of. Things will sparkle off and on when you can do something with them like move them or turn them on and off, but there’s not always a point to doing this, at least from what I’ve seen. Yes, you can open and close the curtains, but so far, so what?
Normally I do very well with hidden-object/puzzle games. I am not a novice to this genre. Bigfoot: Hidden Giant was unbelievably frustrating to me. The screens are tiny — even when you zoom in. I have tapped what I know is the correct thing up to 20 times at one point (yes, I counted) before it finally registered that I had tapped the correct spot. I have a stylus. I cannot imagine how much harder it would be trying to hit the precise millimeter of the screen if you were using your finger.
Normally with a hidden-object game, your hidden objects are in the scene you’re in. That is not the case with this game. I would normally be somewhat OK with that, except there’s no indication that you need to change locations, and you might not even know there IS another location unless you happen to get lucky and hit the right spot on the screen.
It’s possible that it might be an interesting story, but the touch screen implementation is so frustrating and finicky that I will never find out. I have played many of this style of game on my phone and none of them have had the control issues that this one has. It’s not the phone’s fault.
Sorry, Bigfoot. You may be a real creature. You may be a guy in a furry suit. I will never know. Good luck to you.