ReviewCatwoman


Catwoman

Developer: Electronic Arts
Publisher: Electronic Arts

Release Date: 07/23/2004

ESRB: T

Genre: action
Setting: comic

Did you see Catwoman the movie? Are you like me and enjoyed it? Or are you one of those who thought it was nothing but trash on the big screen? Either way, Catwoman the game is just like the movie — you'll either love it or hate it. One thing you can be sure of, you'll be in for hours of frustration and, if your like me, yelling as long as this game is in your system.

You are Patience Phillips, a graphic designer for the company Hedare Beauty. On the way to deliver an ad layout to your boss, you overhear that a company product, Beuline, is toxic and can destroy a person's face, or ultimately their life. While listening, she gives herself away by accident, only to send you running — two security guards take chase. In an attempt to hide, you run into a sewage pipe connected to the factory; the guards then lock down and flush, sending you out into the ocean, dead. As your body washes up on shore, a cat named Midnight gives you catlike powers through a process too difficult to explain. You awaken the next day, born into a new life with catlike abilities. With your newly found powers, you decides to take your revenge on the ones who attempted to kill you, as well as stop the production of Beuline for good.

Graphically, this game is amazing. Catwoman’s body design is great, thanks in no small part to the modeling of Halle Berry. The environment design is just as superb, allowing you to interact with objects, grab them with your whip, toss them at others, or even land on a car and have the car alarm go off.

The UI of this game is incomplete. During the training levels, you're given indicators on how to use your whip or climb a wall and even what wall to climb. However, after this, you find yourself at a loss at what it is you're supposed to do. There are no indicators or where you should be going. You might find yourself searching the level for a few hours just trying to find out exactly what the goal is.

The controls aren't anything to brag about either. First , none of the four main buttons (be it square, X, O, or Triangle or A,B,Y,X) are used. You use the left analogue stick to move around, the L button to run on all fours catlike, and the right analogue stick to control your whip. To attack enemies, you hold down L and use the right analogue. It's completely counterintuitive and a schema that flies in the face of nearly every other console game making it VERY difficult to manipulate well. It took me a long time to get used to it.

I found the gameplay to be the worst part of the game. If after searching you find out where you're supposed to go, the controls make it so difficult you often end up messing up, sending you right back to the beginning of the level or task. For example, outside the Hedare Factory, you are supposed to climb up the side of the building, using your whip to swing — sometimes with guys shooting at you. This took me 35 attempts to complete. It is so aggravating that I ended up tearing one of my pillow cases. Yes, a bit of a childish thing to do, but this game just frustrated me to that point. You can buy new moves and abilities, which don't often justify the time necessary to earn what you need to buy them.

The environment design, as I said, is great. The buildings and houses look good, but the level design is repetitive. Nearly every level consists of you swinging or jumping from pole to pole or wall to wall, with a little running around and beating up enemies in the middle. Not to mention, ALL of your enemies look the same. If you're at the Hedare mansion, they are all security guards with the same clothes and same faces. If you're at the factory, they are the same security guards or factory workers. The boss fights are all the same, with the boss blocking most of your moves, then you maybe getting in a hit or two, then they block, then you hit, then you can grab a nearby vase or rock or tool and toss it at them with your whip. Repetitive. Did I mention it gets repetitive?

The sound design is decent. The music can hardly be heard, so it doesn’t interfere with the game. Catwoman's voice and acting are good, but the things she says are so cheesy! Grow accustomed to, “Cat got your tongue?”

I found it difficult to immerse myself in Catwoman. Although, I did spend a significant amount of time yelling at it or punching my TV. Once I was down, I simply didn't want to try again.

With the exception of the graphics and the modeling I'd have to say Catwoman wasn’t a very good make, but I still play it. I enjoyed the movie, and even though I just complained about nearly every aspect of this game, I still play it. And I will until I fully beat it. (I’m at the last level.) This game isn’t for the usual gamer, but if you liked the movie, rent this and see what you think. But, BE YE WARNED, side effects may occur. (Anger management, headaches, broken glass, that sort of thing.)

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About the Author, Kevin (A.K.A 6sh0tocelot)

I am currently a 22 year old college student at Salem State College in Salem, Mass. I hope to graduate with a degree in history and go on to become a high school teacher. I have the best friends ever (better than yours) and would hate to live without them. I work at Stop & Shop ... and I hate it.

I like videogames FAR too much. I play them too much, spend too much money on them ... and I LOVE IT! There is no single videogame type that I don't like, and I am willing to play anything. Games are a big part of my life (and my wallet). Metal Gear Solid is by far my favorite videogame of all time, and to this day, I don't feel as if any other game can top the story, character design or atmosphere that any of the Metal Gear Solid games show us.