Call of Duty: United Offensive


Call of Duty: United Offensive

Developer: Aspyr Media
Publisher: Activision

Release Date: 12/03/2005

ESRB: T

Genre: strategy
Setting: historic

Call of Duty is one of the best World War II simulations and the United Offensive expansion pack is a worthy sequel. All of the best elements of Call of Duty are present in the United Offensive expansion, along with new types of combat and greatly enhanced multiplayer combat. Once again, you get the feeling of combat according to an average grunt trying to survive on the battlefields of Europe while keeping your compatriots alive in the face of a determined foe, and trying to meet the small objectives that combine with the objectives of other units in the grander battle that will eventually bring down a foe that the character and the player can both feel good about helping to defeat. There is intense action, good graphics and sound, and missions taken from the battles of World War II. This is definitely a game for someone that has played the original, though, as its levels are much more challenging. I feel that Aspyr has done an excellent version porting this game to the Macintosh platform, making good use of the graphics and sound capabilities of the Mac.

Call of Duty: United Offensive gives you thirteen new missions in the single player game, and once again you will play the game from different perspectives. In the first campaign you will play a member of the American 101st Airborne on patrol near Bastogne when you find yourself in the middle of a massive German push -- The Battle of the Bulge. You continue with that character through combat in the woods, house-to-house fighting, defensive and offensive sieges, infantry and tank combat up to the recapture of Noville. You will also play a British gunner in a B-17 bomber fighting off German Messerschmitt fighters from a turret as your plane flies through flak on a mission over Holland. This has to be one of the most intense moments in the game, and provides a nice break from the squad-based combat featured in the original Call of Duty and most of the other missions in this expansion. You also get to play a British elite operative sent in to eliminate command-and-control centers and defensive positions on Sicily prior to the British invasion, and then escape in a stolen motorcycle and sidecar to the waterfront where a boat is waiting to try to break you and other operatives out of the heavily patrolled waters. After completing that stage you then get to play a Russian soldier in the trenches and town fighting along the eastern front, who gets drafted into a T-34 tank for the Battle of Kursk against German Panzers, Tigers, and Elefant tanks and anti-tank weapon equipped infantry. As you progress through all three campaigns you will have access to more weaponry than in the original, including portable machine guns and flamethrowers, and experience more vehicle combat as the gunner on motorcycles, jeeps, planes, boats, or tanks. You also get to experience weather effects during combat, with decreased visibility due to rain and snow. The British missions are a nice break from the trenches, but the American and Russian missions have so many soldiers on the field that you truly feel the epic nature of World War II.

There are also some new abilities added to the game. You can sprint for short distances, which is incredibly helpful for moving from one patch of cover to the next in the larger battles. You can also "cook off" a grenade, holding it for a few seconds after pulling the pin, so that it explodes sooner after you throw it.

I have mixed feelings about the AI for the single-player missions. On the one hand, your foes are doing their best to outflank and kill you, and your squad-mates are helpful. However, the foes pick you out as their priority target, and your squad-mates don't always respond if they aren't being shot at. This increases the difficulty of the game, but in some missions it was downright annoying to die while your squadmates might as well have been having afternoon tea. I'd love to be able to issue commands to my squadmates, but perhaps we'll see that in Call of Duty 2.

The other AI issue I wasn't thrilled with was the instant-death artillery strikes. In some missions, if you don't follow the somewhat unclear path that the designers have laid out, or if you move too slowly, you are apt to get hit with artillery fire or an air strike that sends you to the reload screen. The mission at the bridge of Ste. Foy is particularly bad for this. It took me many tries to get past that mission, and I had to walk away from the computer several times out of sheer frustration at that one mission.

One other AI change from the original is the never-ending spawn point. In several missions you will face unending waves of Germans until you advance far enough to trigger the event that turns off the spawn points, leaving you to fight off wave after wave of Nazis. Of course, your ammo and health packs are not unending, so this can be disastrous until you figure out what is going on and make that push. Despite these three AI limitations, the game is still enjoyable, so don't let these drawbacks keep you from experiencing this expansion.

The multiplayer game has been vastly improved. In the original Call of Duty the multiplayer mode was an interesting diversion. In Call of Duty: United Offensive the multiplayer game is a game in its own right. This is largely due to the new combat modes for multiplayer gameplay and maps that are more well-thought out than in the original. Being able to take control of jeeps and tanks raises this part of the expansion to a whole new level though, and creates many new tactical situations to play through. You can also make use of all the new weapons in multiplayer mode, as well as the opportunity for higher ranked members of your team to call in airstrikes using binoculars. The addition of base defense and capture the flag modes, both staples of multiplayer games, to United Offensive's multiplayer mode widens the scenario options greatly as well, but the Domination mode is just plain intense. In that mode, you have to capture and hold all five or six zones on the map. Compared to the original, the multiplayer game is a whole new experience, and is worth purchasing the expansion for even without the 13 new single-player missions.

If you have played and liked Call of Duty, the United Offensive expansion pack is well worth it. The variety of mission types and greatly improved multiplayer combat more than compensates for the few AI issues.

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About the Author, Jim Rothwell (A.K.A Oakleif)

I first encountered a computer in high school, where we learned programming on workstations. Enjoying that, I became a computer lab assistnat which gave me the wonderful job of going to the computer room on my frees instead of sitting in the cafeteria or library. We later found out that the mainframe we first learned on was a bit older than we were... it had vacuum tubes in the back. Needless to say, no fun & games on that beast, so we brought in a Commodore 64 to play Ultima during our frees.

At home I had a Mac, and surprise... game options were slim there as well. So, while Dark Castle was good for a quick game here or there, and I ran through every Might & Magic game that came out for the Mac, I spent most of my gaming time playing AD&D with friends. I took my Mac to college with me, and started programming it to take care of most of the tedious dice rolls and book-keeping when I was the dungeonmaster for our regular group. Better games started coming out for the mac then as well: Tetris and Spectre were favorites.

After college, our AD&D group was scattered, so my wife and I started looking for computer games that would fill the gap. We also got our first Windows machines then, so there were many more options than in the mac arena at the time. We got each other EQ for Christmas, and have been playing MMOG's ever since. We left EQ to alpha and beta test DAoC (hey out there to all my scouts and the other archers from CritShot)and stayed there for several years, played around with AO in some spare time, tried SWG and Horizons, City of Heroes and EQ2 held our interest for a while, back to DAoC for Catacombs, and WoW. Although I've played some single player RPG games, and some cooperative RPG games, I definitely prefer MMOGs. FPSs tend to get me slightly motion sick.

We recently got a Mac Mini for the kids, and our oldest son has a PS2, so we're playing some games on those systems as well.