I love games that make me think. I enjoy crunching numbers to maximize my characters in an RPG. I feel good after a particularly masterful attack in a strategy game. I enjoy the slower pace of games that allow me to really get into the game deep.
In addition, the game offers a "Crazy Box" of mini-games that test your driving abilities. These tests include doing a certain number of power slides, jumping off a huge ski-ramp with your cab to get the best jump distance possible, getting to a strange location with a passenger fast enough, or even jumping over bodies of water while trying not to fall in. You start off with 9 challenges available, but 7 more open up as you complete the ones you already have unlocked. You can save your records onto a VMU and compare them to your friends' scores.
ell, leaving your cab up on two wheels for way too long. It's frustrating when your cab keeps bouncing around taking precious seconds off of your reward time for delivering a passenger; thankfully, this doesn't happen too often.
I was born to be a gamer. Some of my most vivid earliest memories are of creating games to play while I was bored. As a child, I was naturally drawn to computer games. Even though my conservative religious friends thought D&D was "evil", we still got into fantasy role-playing through computer games. I played on the computers at school when I could, and played on the game consoles I could afford to buy at home.
It was my love of games that lead to me to programming. I finished my assignments in class and then spent the rest of the hour working on little games. This continued into college, where I learned about text MUDs. I started coding on them and spent many late nights in the computer lab.
It was around graduation in college when I realized that a career in the game industry might be a good fit for me. After working in a boring corporate job for a bit and thoroughly hating it, I started looking for work in the industry. I was hired on at 3DO to maintain an online game called "Meridian 59".
After working at 3DO then working at Communities.com (both currently out of business through no fault of my own!), I helped start Near Death Studios, Inc. We bought the rights to Meridian 59 from 3DO and have relaunched the game commercially. (Details at: http://www.meridian59.com/)
I'm currently doing design and programming work on Meridian 59 while sneaking in as much gaming of all types (computer, board, paper RPGs, etc) that I can.