Flyff, or Fly for Fun as it is technically named, is a free 3D MMORPG. It has no subscriptions, which has some distinct advantages and disadvantages. The advantage is that you don't have to pay, and the disadvantage is neither does anyone else. This means while the community is plentiful, it isn't always the highest caliber of player.
The "hook" of this game is simple: It is an RPG where you can get a broom or a hoverboard and fly and fight. It has a multi-tiered class system where you start as one class and slowly branch out into other roles. Along with the normal equipment slots there are also four stats your character will have that will allow you to customize it to your liking.
Flyff has good graphics, usually low lag, and is all around a good RPG. They seem to also be coming out with more stuff for it, such as a new class (already available in Japan) and more quests.
The game is good, but not great. It is actually so stunningly average that there aren't any features that truly stand out as inspiring; other than flying and the game being subscription free. It is sadly easier to talk about what is wrong with Flyff and what is holding it back; because those kinds of things are far more obvious when you play it.
The first problem is translation, with my favorite mistranslation being, "You are become smarter" when you gain Intelligence. The quests and quest dialogue is so incredibly bad that you normally can't figure out what they are talking about at all, and so my character stopped doing quests at around level 5.
The second problem is a game dynamics, something not so easily fixed. The question that comes to mind is, "Why would you make a game based around flying and make the players wait ages before they can do it?" You have to be level 20 before you can fly in Flyff. I estimate it would take a fairly avid player 3-4 weeks to reach that, and that is someone who plays daily for a couple hours. Until then you are land bound. My other gripe on the time issue is that it takes until level 15 before you even get a class. I somewhat understand the reasoning for this … the early levels are meant to train you in the basics of the game. 15 levels seems a bit excessive, though - it is pretty much an entire week of being a "noob."
The second problem is exacerbated by the fact that the types of monsters are severely limited. Basically, there is one monster type (with 3 sub-types) every two levels. This means you spend hours standing around a spawn point killing the same monsters over and over again until you get to level 15 and take a class. When this happens, you get to stand around killing the same monsters over and over again, but now you are training skills as well as experience. Still, it's all rather boring when you aren't doing quests (because the quests are dull and the plot is incomprehensible) or don't even seem to have a higher objective.
Despite these two things, once you get going in Flyff it is one of the best free MMO RPGs available. I hope that in the future these minor problem areas will be sorted out and the game will truly take flight.