I don't often take the time to play console games, as I prefer open-ended games like MMOs better. However, watching my fifth-grade son play this game on the PS2 convinced me I had to try it too. While the game is easy enough to play that my second-grade daughter can manage to make Tak and Lok do what they should, everyone in my family finds the game entertaining. The humor in this game is much like a Disney movie - young kids love it, teenagers appreciate it (though they won't let an adult know that, of course), and adults get it on a whole different level. If you want to get a game that will keep the whole family interested, this should be on your shopping list.
Particularly charming is a very innovative feature to the gameplay. The primary game is single-player as is each mini-game, where you can switch between Tak (the magic-using brains of the team) and Lok (the muscle) to move through the Great Juju Challenge. However, when I first expressed interest in the game, my son just handed me the second gamepad and told me to hit start. The screen split right where we were and I was playing Lok alongside his Tak, without needing to start a new game! And when I had to go fix dinner, I just hit start again and he was back to 1-player mode right where we were. It was wonderful and convenient all at once.
The story revolves around the Great Juju Challenge, the event held every 60 years to gain the favor of the Moon Juju Goddess. There are four teams participating in this contest: Tak and Lok make up Team Pupanunu, their rivals from the Black Mist tribe are the warrior Bartog and the dark arts shaman Crug, the beautiful and competent women Stonecrusher and Thunderfist make up Team Grammazon, and Jib and Jab form Team JibbaJabba. Tak is the Chosen One of clan Pupanunu, the shaman's apprentice. He can hurl bolts of magic, cast spells, and swim like a fish. He gets along better with animals than his companion, and can sometimes be found wearing a chicken suit. Lok was tapped to help Tak because he was ... available. He is great at climbing walls and scaling cliffs, carrying Tak or large barrels of exploding powder, throwing the same, and braining enemies with his mallet. Lok likes being wet, but refuses to go into bodies of water; not because he can't swim, but because fish just don't like him, as you learn early in the game.
The Challenge consists of many different types of tasks that must be completed as well and as quickly as possible. There are levels to make your way through with a combination of combat, movement skills, mental puzzles and vehicle destruction. One of the best parts of the game is the storyline and how the skills of Tak and Lok can be combined to move past each challenge. The game play is fairly straight-forward, with a plotline that my daughter could follow, and yet wasn't boring for either me or my wife. The witty comments between Tak and Lok and the cut scenes are well worth paying attention to.
One part of the game that I found disappointing was the graphics. Not because the game graphics were bad - the characters and world are rendered fairly well in a cartoony style - but because the font chosen for on-screen tips and hints is very hard to read. The default gamma level also made the game dark, and I found myself adjusting the brightness on my TV to compensate for it.
On the other hand, the audio track is very well done. The music fits the mood of each area well, and care was taken in creating the sound effects.
The controls are also straightforward; it was easy enough for this non-console gamer to get used to the controls and not leave the game frustrated, like I have with many other console games that need esoteric keypad combinations to make your character do what you want it to. There is some strategy to using the gamepad, too. For instance, in many games a simple double tap of the jump key will make your character double jump. However, in this game, you need to time your second tap of the jump key correctly to get maximum distance, and height and range are tradeoffs in the process.
While this game may not appeal to hard-core gamers looking for the best graphics and intricate game play, I found it a fun, light-hearted game that appealed to my whole family. If you're looking for a humorous romp that you'll come back and play multiple times, or that more than one person in your family will get use out of, this is the game that you're looking for.
At home I had a Mac, and surprise... game options were slim there as well. So, while Dark Castle was good for a quick game here or there, and I ran through every Might & Magic game that came out for the Mac, I spent most of my gaming time playing AD&D with friends. I took my Mac to college with me, and started programming it to take care of most of the tedious dice rolls and book-keeping when I was the dungeonmaster for our regular group. Better games started coming out for the mac then as well: Tetris and Spectre were favorites.
After college, our AD&D group was scattered, so my wife and I started looking for computer games that would fill the gap. We also got our first Windows machines then, so there were many more options than in the mac arena at the time. We got each other EQ for Christmas, and have been playing MMOG's ever since. We left EQ to alpha and beta test DAoC (hey out there to all my scouts and the other archers from CritShot)and stayed there for several years, played around with AO in some spare time, tried SWG and Horizons, City of Heroes and EQ2 held our interest for a while, back to DAoC for Catacombs, and WoW. Although I've played some single player RPG games, and some cooperative RPG games, I definitely prefer MMOGs. FPSs tend to get me slightly motion sick.
We recently got a Mac Mini for the kids, and our oldest son has a PS2, so we're playing some games on those systems as well.