Gripshift


GripShift

Developer: Sidhe Interactive
Publisher: Sony Online Entertainment

Release Date: 09/12/2005

ESRB: E

Genre: racing
Setting: racing
Gripshift, by Sidhe and Red Mile Entertainment is a hybrid of driving and puzzle games. Several stages of varying tracks and puzzles await the skilled player. You complete tracks and collect items to unlock new cars, skins for those cars and more tracks. If you are picking this up for a racing game, then I would suggest looking elsewhere - not that the driving part of this game is a detriment, but because there is a lot more to this game than just simply driving.

After spending a little time getting used to the driving controls of the cars available at start in the game, it became a lot more interesting. I really think they could have taken the time to insert a few more tutorial stages at the beginning, for players to get the hang of the cars' controls. I have always found the PSP to be unfriendly with the control of any car in any driving game that I have played to date. The analog nubs just feels too stiff for my liking, and I am used to the analog controls to steer more accurately. Some of the later stages are next to impossible without being an adept at the controls of the car, making completing them an accomplishment worthy of reward.

Graphically, I like the various designs you can choose from. Though limited at the start, they expand to a nice selection after completing the first few stages of the game. There is a trend today toward a more comical, cartoonish appearance, rather than towards the realistic. Gripshift tends towards the comical, cartoonish side, and is a good fit for a game like this. Realism has no place when jumping from floating island to floating island in the sky! Load times from stage to stage were hardly there, and allowed for playing a quick stage or two when time was short.

So in the small library of games for the PSP, Gripshift shines out as a unique game experience. It is easily accessible for a quick game, or you can spend a few hours going stage to stage and trying to rush it through to completion. I find it lacking in the replay department though, only because it is a puzzle game as well as a driving game, so once the puzzle for a certain stage is done, there is little to no reason to go back once more. Its affordable price makes it an easy choice as an addition to the library of games out there, and earns my approval simply because it is not a watered down port of another PS2 game.

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About the Author, Christopher Langley (A.K.A Gramalkin)

My gaming life started the night my Mom, brother, and myself were up until 5 am on Christmas day playing pac man on my first Atari 2600. Since then it has been an upward spiral into the games that are about today. When not playing games I try to split my time with the wife, and one kid( another soon to be here on 5/23/05). I consider myself an average gamer, that tends to get frustrated at times with the games I love, but always find myself coming back to the table for more.