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Exit

PlayStation Portable | Asterix | April 30, 2006
Game Profile

Exit

Developer: Taito
Publisher: Ubisoft

Release Date: 02/2006

ESRB: E

Genre: puzzle
Setting: futuristic

Let’s face it, the video game market is flooded with rehashed ideas in the form of endless sequels. While video game sequels are profitable and highly desired by fans, unique and fun games are in short supply. However, every once in a while a uniquely themed game will appear from nowhere. Exit for PSP is one of those games.

Exit has a unique visual appearance in the form of an animated comic strip mixed with clever puzzles. The goal in Exit is to rescue people from dangerous situations in the form of Mr. ESC, a famous “escapologist”. His, and thus your, mission is to get to the people in need and get them out of life threatening situations. This is all done over the game’s 10 different stages (about 100 individual levels). Plentiful opportunities abound along the way to use your brain cells in order to help Lemming like representations of people-in-trouble so everyone can escape from certain death. Floods, fires, earthquakes, avalanches and much more are too blame for creating situations in which you will have to use some fast and original thinking to rescue people who are either trapped in buildings or about to die one way or another. You will lead Mr. ESC as he jumps over gaps, crawls through openings, swims, pushes boxes and does all kinds of creative MacGyver type stuff to solve problems.

The first 10 levels are, in essence, a collection of purposeful tutorials that will give you some much needed hands-on experience. The developers of Exit have also created an additional 100 levels that can be downloaded free of charge for those who figure out everything found on the Exit UMD. The game play is engaging but does follow a similar type of routine which revolves around coordinating the escape of four types of survivors: young adults, grown adults, children, and the injured. Each one of these groups has different strengths and weaknesses (size, speed, power levels, etc.). The injured are an exception to this, as they are purely a liability without strengths and need to be carried. Exit turns up the level of puzzle complexity steadily. This results in an opportunity to become proficient in solving puzzles without becoming overly frustrated at once early in the game. There is also a time limiting factor present in the game which forces you to think and act fast in order to rescue the people within a given number of minutes. The game’s controls take some getting used to as this is not a pure arcade like button masher. Either way, Exit will test your patience early on as you get used to everything. That is all expected as Exit is the kind of game that rewards a diligent and methodical player.

There is no multiplayer component present which is a minor drawback. The game looks like it could have had a potential for some either coop or time race multiplayer game modes. Alas none of it has been included. The game graphics are simply drawn comic book style characters which fit nicely throughout the game’s overall design. The audio tracks that follow individual levels add urgency and blend smoothly within the game play. Occasionally, you will most likely be annoyed by hearing the repetitive responses that the survivors randomly throw at you.

In conclusion, Exit is a breath of fresh air not only for the current PSP’s lineup of games but for all recent games in general. It has the same addiction and fun components like Lumines and is sure to satisfy your entertainment needs for a long time.

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About the Author, Sasa Pocek (A.K.A Asterix)

I have been addicted to gaming since I played Pong for the first time when I was six years old. In the meantime, I have played thousands of games (all possible genres) on various systems from Atari 7800 and ZX Spectrum to Commodore 64, Commodore Amiga 500, PCs (Intel 8086 to the latest Intel and AMD chipsets), all Nintendo systems, all Sony Playstation systems, all Sega systems and finally Microsoft's XBox. Aside from gaming, I love to read (sci-fi, military history, politics, mysteries, puzzles...) and love to play chess which I do on a daily basis...

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