I love exploration. And I’m nosy. Give me the opportunity to poke into every corner, and I’ll do it. Even if the corridor leads nowhere, I’ll happily do it. I won’t peak into someone’s desk drawers, but if it is on a counter of some sorts, it is fair game. Anyway, one of my favorite NES games was Castlevania II: Simon’s Quest. Although it retained the old control style of the original, it took things a step further. There is this massive world waiting to be explored. The townsfolk could lie to you, and the clues, although not entirely complete (cartridge space was much more limited in those days), might lead you in the wrong direction. But I loved it. I remember renting it for several weekends during those days, whipping zombies to death, gaining levels and exploring the countryside. It was a very introverted experience. The only person you could truly rely on was yourself. But now, modern gaming has made it obsolete. And the automap function has spoiled me the most. What is this all leading to, you might be wondering? The latest addition to the Castlevania mythos: Castlevania: Order of Ecclesia. It is a solid DS title, no matter what you think of it.