Another email from Teppy. It looks like the last day will be going down in flames, metaphorically. Although he has asked that people have an open mind about what had happened, it's going to be extremely difficult for a lot of people. Oh well. Such is the contrary nature of humans.
Citizens of Egypt,
Well, I'm writing the final newsletter of A Tale in the Desert II, and what a great Tale it's been. New players first think that A Tale in the Desert is about building "stuff" - that they have stumbled upon the ultimate crafting game. And I always suggest that yes - there's a ton of
stuff to build, but what the game is really about is building a society.
And not just building a society, but doing so in the face of really hard
challenges set forth by The Stranger. Tests designed in many cases to make
building that society as hard as possible.
Look at what we've accomplished in our second Tale: As I write this,
monuments to The Human Body, to Architecture, and to Worship have been
completed. In creating these monuments, we have created challenges for our
descendants.
Future Disciples of The Human Body will adorn their bodies with the
fruits of the Test of the Oyster Catcher.
Future Priests will celebrate with each other over the Test of Leavened
Bread.
Future Architects will have to secure their place in the afterlife with
the Test of Ka.
Look at how this society has has built itself in other ways -
Organizations like The Goods arose to promote trade in Egypt, the Safari
Hunting Association helped track Egypt's wildlife, and The Village show
countless new arrivals our way of life. (And I realize that I'm leaving out dozens or organizations that are just as much the heart and soul of Egypt.)
We've elected Demi-Pharaohs, and seen the position grow from one of mere
theoretical power, to one of action. (Some would say that previous to a few months ago, the Demi-Pharaoh's power had never really been used.)
And all this will soon be a history book. Gharib, The Stranger, will die
on:
Sunday, May 21, 2006 at 2:00PM EDT (GMT-0400)
And with him, the chance to build monuments will end. The inscriptions on
those monuments built and consecrated at the time of his death will
challenge our descendants in A Tale in the Desert III, launching:
Saturday, May 27, 2006 at 12:00 Noon EDT (GMT-0400)
But I'm getting ahead of myself. There is one tradition that has been a
part of A Tale in the Desert since before our first Telling: "Amnesty."
Amnesty is when it's ok to tell any secret. And I have some secrets of my
own to tell, including a Tale 1 secret that just didn't seem right to
reveal as Tale 2 started. You'll SEE why. Amnesty begins the moment of
Gharib's death, and to attend, I ask everyone to informally agree to one
thing: If you want to attend, promise that you will not take what was done
as gameplay, personally. You might find out that a friend had a 2nd
character that griefed your camp. You may find out that who you thought was a friend was actually an Agent of The Stranger, instructed by me. We've had hurt feelings at previous amnestys. You've been warned.
Amnesty may last well into the night - I'll stick around and chat for
many hours. The server will be up for a couple more days to give everyone a chance to drink their finest wines, smoke their rarest herbs, launch that secret cache of fireworks, and say their goodbyes. We'll shut down
Wednesday at Noon EDT (GMT-0400), and then bring the Tale 3 servers up
three days later. Paid accounts will transfer from ATITD 2 to ATITD 3,
reserving your character name, and preserving your Legacy Title. I'll
credit everyone for the intervening downtime.
I raise a glass of Followers of Anubis '04 to everyone, this generation
and next.
Forever on the Nile,
Pharaoh (Teppy)
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